Dana Nightingale 💗 she/her Profile picture
Was made some kinda level design director at Arkane Lyon (by accident?) Dishonored Disho 2 DotO ''DEATHLOOP'' BLADE. Tired Goth Wine Aunt. Queer Lady 🏳️‍⚧️ Ace
Jul 9, 2022 14 tweets 4 min read
The 10th thing I worked on at Arkane was The Bank Job for Death of the Outsider, and gosh did I have fun with this one. This was designed to be a smaller and more compact location, and focus on giving the player many many approaches. 1/12 The mission was conceived to be the final moment of a much longer mission, taking place over a large city section with multiple infiltrations, spread over two time periods. In that way it was prototypical for what would become "DEATHLOOP". 2/12
Oct 14, 2021 20 tweets 7 min read
The 9th thing I worked on at Arkane is the one you've probably been waiting for, and I'm here to talk about it just in time for #Blocktober; The Clockwork Mansion of Dishonored 2.

For that, we have to start with the prototypes. 1/19

I created this proof of concept early in 2013, long before the map was greenlit to be included in the game, basically to say "yes this could be amazing" and "yes I should work on it." It did both, but it would still be over a year before the map was officially OK'd. 2/19
Aug 18, 2021 15 tweets 4 min read
The sixth thing I worked on at Arkane was "Eminent Domain" for Dishonored's DLC, "The Knife of Dunwall". This is what we made instead of the very expensive Clocktower map. 1/14 It's known that this map was originally Dishonored's second prototype (vertical slice). The prototype was convinced as the most genetic Dishonored mission possible (which also make it a good marketing asset), so it was pretty easy to use it as a canvas. 2/14
Aug 16, 2021 6 tweets 2 min read
I need to choose which head shot to use for conference profiles / magazines / icons / etc. I've narrowed it down to four but I am very bad at picking this. Can you help?

(Poll is in the next tweet.) (1/5) ImageImageImageImage I honestly have no idea. (2/5)
Apr 17, 2021 12 tweets 4 min read
The fifth thing I worked on at Arkane never saw the light of day. It was a map for The Knife of Dunwall set at our vista landmark, the clocktower. Before I get into my diagrams, here's some history. (1/12) The clocktower was a fairly late addition to Dishonored. It gave Dunwall an iconic building that you could see from every map to give the world some continuity. But because it came in so late there were never any plans to visit it. So in the DLC, we wanted to go for it. (2/12)
Mar 13, 2021 15 tweets 5 min read
The first thing that I worked on at Arkane was The Flooded District, with Christophe Lefaure. Here's some of my early flow diagrams and paper maps, in no particular order. (Cont.) Quick aside: Using the word "thug" to describe members of Slackjaw's gang is regrettable. It's weird seeing that word here. (Cont.)