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The mission was conceived to be the final moment of a much longer mission, taking place over a large city section with multiple infiltrations, spread over two time periods. In that way it was prototypical for what would become "DEATHLOOP". 2/12

It's known that this map was originally Dishonored's second prototype (vertical slice). The prototype was convinced as the most genetic Dishonored mission possible (which also make it a good marketing asset), so it was pretty easy to use it as a canvas. 2/14
The clocktower was a fairly late addition to Dishonored. It gave Dunwall an iconic building that you could see from every map to give the world some continuity. But because it came in so late there were never any plans to visit it. So in the DLC, we wanted to go for it. (2/12)
Quick aside: Using the word "thug" to describe members of Slackjaw's gang is regrettable. It's weird seeing that word here. (Cont.)