Sound Design Supervisor at PlayStation Studios Sound
Also working on Transience
@lbmentorship mentor
opinions are my own
Aug 9, 2021 • 19 tweets • 4 min read
bit overdue but here's a thread of the most common mistakes I saw while going through #gameaudio entry level #sounddesign reels you guys sent a while
back. Its just my personal take but hopefully some will find this useful...
Audio vets chime in too!!
1. Dead space - a lot of reels contained slow or eventless moments. Replace slow moments for more action and chances to show off your skills. You can show
ambience design, but make it tastefully short