Discover and read the best of Twitter Threads about #gameaudio

Most recents (4)

There are lots of unknowns to being a creative. What do I charge? How to find good clients? And the key is usually getting help from someone. But even once you have the info you need, there’s still a barrier to success. You have to believe that you deserve it #gameaudio #gamedev
A lot of people message me to ask about rates. “Hi, here’s what I do, here’s what I’m charging now! Is it ok?”
Often my answer is, no, you should be asking for many times what you are now. But a lot of the time, the person isn’t just shocked, they’re let down. “Oh, I could never make that much” is a response I hear a lot.
Read 15 tweets
I spend a lot of time yelling about how #gameaudio freelancers need to charge what you're worth (and for many I've talked to, this is as high as 10x what you charge now). But if you really want the gig and the client doesn't have the $$$, there are ways to compensate! #gamedev
All of what follows falls under the idea that "it's ok to work for free, but don't work for nothing." Money is ideal, but no matter what, you should be making sure you get some kind of fair value for your time and skill. Here are some options.
1. Revenue share: This should probably never be your first choice, but if they can't pay, or can't pay much, asking for a few percentage points off of the net revenue the game takes in is always a good idea. Keep in mind, this is likely to amount in Not Very Much Money.
Read 23 tweets
#NiaHansen #sounddesign thread on EXPLOSIONS and fun with liquid nitrogen. Because liquid nitrogen is fun. Don’t try this at home. 💥💦❄

#filmsound #soundeffects #fieldrecording #audiopost #postproduction #gameaudio
This explosion recording day was for War Horse. World War I is a time period that not very many living people have actually HEARD. This gave the sound designer and editors some liberty to be interpretive and nonliteral with some of the war environment, guns, vehicles, etc.
We tried various things with the liquid nitrogen, which all had very different qualities. When sealed in a plastic jug, it will eventually explode (or implode a trash bin). We tried different sized jugs… and different material cans.
Read 9 tweets
We don’t always have the time or budget to collect many new/unique sounds for every film, esp. on Marvel projects which are so busy. We also may not know what we need until a visual effect shows up, or we learn that something cut/designed isn’t working.
Ideally, we put together a recording wish list at the very start of the project. These are sounds we don’t have in the library, or have but want better recordings of/variations of, or textures & components to use for designing.
Read 12 tweets

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