Kenney Profile picture
Creating (free) game assets: https://t.co/nAXqEcCbVR MakeRoom: https://t.co/wvsSjpDOzL #gamedev #gameassets
Dec 23, 2023 9 tweets 3 min read
A thread on how to recognize and avoid AI #gameassets! Using these game assets is not allowed when releasing a game on Steam, but might also lead to other legal issues as it's hard to determine who owns the rights. How to recognize them; 🧵 Generating assets using AI takes no effort, so these packs will often include hundreds or even thousands of similar assets. They can't judge what is good art, so they'll just include everything that gets generated Showing thumbnails of big asset packs for little money
Oct 2, 2022 20 tweets 6 min read
🧵A thread how I bought a closed down restaurant and turned it into a #gamedev maker space... For a few years I had been thinking of opening a space where game developers could learn, work, do game jams and meet like-minded folks. It's something I wish was around when I was younger.

Step one would be to find a space fit for this.
May 18, 2021 4 tweets 1 min read
Game engine Buildbox is changing their plans, if you use the free version of their engine you have to share 70% (!!!) of your revenue with them. They're not upfront about this and say "default" revenue share. Take notice when choosing a game engine. signup.buildbox.com/plans Also note, if your game has received 1,000 ad impression it doesn't matter if you upgrade to their paid license tiers - you're stuck on the 70% revenue share. Go with any other engine, please.