lpg@mastodon.gamedev.place Profile picture
Flawed human. I work on games. he/him @evaeraevaera's boyfriend
Feb 19, 2023 16 tweets 8 min read
This weekend, I upgraded our game engine's renderer to support PBR — check out how big of a difference it is!

This is a thread full of the steps (and missteps) I took along the way.

#rustlang #gamedev The classic "Damaged Helmet" PBR asset distributedThe classic "Damaged Helmet" PBR asset distributed Most of the techniques I implemented this weekend came from the Filament PBR docs: google.github.io/filament/Filam…
as well as from Hotham (github.com/leetvr/hotham), a game engine built by my friend @Kane_rogers!