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Matt Hoffman
@LordNed
Programmer at @EpicGames building cinematic tools and generally making trouble.
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Dec 31, 2019
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101 tweets
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45 min read
Code doodlin'.
Sprinting, Crouching, Double Jump, Sliding. Hard to differentiate without sound, but anims are slightly modified for each state.
Double Jump allows changing direction on second jump. Slides end in a crouch, or can launch you if jumping while sliding.
#UE4
Programming is often about building stuff you've never built before (and giving time estimates!).
Let's look at how one might go about building a gameplay feature for a first person game - wall running in
#UE4
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