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On(He/Him) / Njegve(His) Hey, I'm Filip! A Croatian Zagorec pretending to be a publishing company! https://t.co/ebIYe2P5N4
Mar 5, 2021 35 tweets 7 min read
Ok so weapons and skill, or why all weapons in a #ttrpg should deal the same damage... The thread!

*gets coffee before that, this will be a long one* I will be talking about this a BOTH a ttrpg designer but also as a martial artist.

All weapons are made for one purpose: To wound and kill. That's about it. They are tools who depend on the capability of the user itself.

Some weapons are easier to learn, some aren't.
Mar 4, 2021 7 tweets 2 min read
ZAGORJE CAJT, bome z popefkami denes počeli?

Najbolšeše je gda čez gugl zprobavaju prevesti kaj šrajbam.

Naj, boš troden.
Mar 4, 2021 8 tweets 2 min read
Ok so difficulty of picking up a new #ttrpg is something that stems from the idea that there's no community and that the rules are going to be complicated.

Yeah the Dragon Game has a huge community, but it doesn't mean other games don't have a community. Most indie game devs are UTTERLY DELIGHTED to talk to you about their game. I can bet that if you ask any of us we would even help you prep your game or ingest the rules in our free time. Yeah there might not be comics or even YT videos on how to play our games.
Sep 11, 2020 16 tweets 5 min read
Ok conversation in a group ended with me defining 3 types of #ttrpg "core" products:

Framework

System

Game

So that would be a Core Roleplaying Framework/System/Game

Let me get into the definitions. I went from the assumption that a game is a set of rules used to create a narrative.

SO what is a narrative? A story told after a set of rules and assumptions. These are the Genre, Tropes, Cliches, and Direction.

Genre is a broad definer while Tropes are tools to tell a genre.