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Annie Award Winning Animation Director @SonySantaMonica, Dad & Late night indie dev|Past: @PlayVALORANT @Blizzard_Ent @EvolveGame @imageworksvfx @Tippett_Studio
Apr 2, 2019 8 tweets 2 min read
This is a great article highlighting a lot of what goes on in AAA games. I have so many thoughts about it, but need to think a bit more before I say anything. You should read it whether you're in the game industry or thinking about getting in....

kotaku.com/how-biowares-a… ...I keep thinking about the "stress casualties." I've been there. In an unhealthy work environment where I can't possibly work harder or be better. I'm not happy, fulfilled, & I lose motivation. For a good chunk of my career I thought it was me. I thought I was the problem. 1/7
Aug 15, 2018 25 tweets 15 min read
Hi Everyone, meet Bruffles. He's the first NPC character being developed for @linethegame. How did we arrive at this design & how will we get him in-game? Well, gather 'round & watch this thread as I detail the whole process. (Bruffles concept by the amazing @FromHappyRock) For development, Bruffles is being used as a target for look development & animation/character exploration. At his core he teaches the player how to hill-slide, since that's his favorite way of moving through the world. He also allows us to explore how diverse our designs can be.
Oct 4, 2017 7 tweets 1 min read
I've been conducting a lot of interviews lately and want to share some feedback/advice for anyone going into an interview soon. #gamedev 1. Check your ego at the door. Its better to be humble & introspective about your past work than to flaunt what things you've accomplished.