Kristóf Lovas Profile picture
Senior technical artist at @CDPROJEKTRED . Shaders, tools, rendering, FX tech. Posts and opinions are my own.
Dec 4, 2022 7 tweets 2 min read
Particle occlusion using scene depth from a cubemap. This is basically the same idea as how you would do shadows for a point light. Breakdown in the thread. 👇

#UnrealEngine #UE4 #UE5 Material setup: Image