Transmogrify your enemies into tools, solve puzzles, and escape from a mysterious facility!
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Jun 23, 2019 • 11 tweets • 3 min read
I think the most challenging part of working on a long-term #gamedev project, for me at least, is not burning all your willpower on all the more mundane tasks. [1]
If I was on the outside looking in, I would have guessed it was the really big, difficult stuff- designing core gameplay mechanics, coming up with new and fresh enemy ideas, and building all the content itself. [2]