Principal Animator @ NetEase Games
Prev: @RiotGames @moongamestudios @Guerrilla @Jagex
@BAFTA Member
🎥 https://t.co/3wX0uGRUje
Apr 10, 2019 • 7 tweets • 3 min read
THREAD: Sekiro is basically a Rhythm game and heres how it uses #animation to set its difficulty. Every attack has set timings like riffs in a song but instead of chords it uses anticipation to tell the player which note to play next and when. Eg. This boss is super intimidating.
..until you learn that he only has two combos / riffs, and you only need two buttons to beat him. Those being Block (LB) and Jump (A). Every combo has a set timing for each attack and once you get the rhythm it becomes second nature.