Discover and read the best of Twitter Threads about #animation

Most recents (8)

A comic about Dismissal Pay by the talented @Lidthekid! [1/3]
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#union #animationguild #animation #benefits
A comic about Dismissal Pay by the talented @Lidthekid! [2/3]
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#animationstorygroup #asg #cartoons #unionbenefits
For more information about Dismissal Pay please visit: animationguild.org/dismissal-pay-…
A comic about Dismissal Pay by the talented @Lidthekid! [3/3]
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For more information about Dismissal Pay please visit: animationguild.org/dismissal-pay-…
Read 3 tweets
My latest animation, all embroidered by hand!
#animation #cat #embroidery
Some frames and WIP shots
Wow, this is blowing UP 😮
I'm so happy that everyone likes this so much, I've been so excited to finish it and show everyone :)
Read 3 tweets
THREAD: Sekiro is basically a Rhythm game and heres how it uses #animation to set its difficulty. Every attack has set timings like riffs in a song but instead of chords it uses anticipation to tell the player which note to play next and when. Eg. This boss is super intimidating.
..until you learn that he only has two combos / riffs, and you only need two buttons to beat him. Those being Block (LB) and Jump (A). Every combo has a set timing for each attack and once you get the rhythm it becomes second nature.
His second combo starts the same but often ends early with an unblockable attack. This can be pretty scary at first since these attacks aren't always countered by jumping but once you’ve got the timing it’s just another riff in the song.
Read 7 tweets
🤓 Some of you were interested in how I did #LUNARKtheGame cutscenes...
(shameless promo, please check the Kickstarter here: bit.ly/lunark)
#screenshotsaturday #indiedev #pixelart #animation
🎬 Let's start that thread with that animation:
✏️ First, the background. Nothing very special here. I did it with Photoshop, layer by layer (mainly because in a preliminary version of the Trailer, there was supposed to be a parallax scrolling).
🚀For the ship model, I used Windows 10 own 3D Builder software (!) which is very simple and very easy to use. Perfect for my needs in this particular case (+ you can export in a format (.ply) Photoshop would recognizes better)
Read 17 tweets
Just landed in #Thailand & looking forward to speaking at the @AfiForum. At the event? Come say hello. #AFIF2019.
500+ of the world’s leading #investors & #FI will explore investment opportunities to foster inclusive financial markets across #AsiaPacific
afiforum.com
#Davos #WEF19 or here at the Asia Financial Institutions Forum @AfiForum #AFIForum 2019 in #Bangkok: something to ponder this #MLKDay weekend & beyond. #microfinance #accessstocapital #fintech #finance #inequality
Read 20 tweets
Hai.

Jadi saya berencana menutup tahun ini dengan membuat satu fan-art apresiasi terakhir untuk film #IntoTheSpiderVerse. Kemarin saya tweet di sini:



Saya mau bikin thread baru saja di sini. Mau share prosesnya. Selamat mengikuti!
Banyak yang sering tanya saya kalau bikin animasi gimana. Karena fan-art animasi yang mau saya buat ini hitungannya cukup simpel, saya mau share langkah-langkahnya. Pertama tentu ide.
Konsep yang saya pilih nggak terlalu kompleks, saya mau bikin ulang salah satu scene favorit saya di film #IntoTheSpiderVerse. Scene Miles terjun dari gedung. Bikin ulang tentu dengan komposisi yang beda dari filmnya. Saya sketsa cepat untuk dapat bayangan jadinya seperti apa.
Read 41 tweets
Hi Everyone, meet Bruffles. He's the first NPC character being developed for @linethegame. How did we arrive at this design & how will we get him in-game? Well, gather 'round & watch this thread as I detail the whole process. (Bruffles concept by the amazing @FromHappyRock)
For development, Bruffles is being used as a target for look development & animation/character exploration. At his core he teaches the player how to hill-slide, since that's his favorite way of moving through the world. He also allows us to explore how diverse our designs can be.
The design for what would eventually become Bruffles started with a sketch(attached) from my good friend Scott Flanders: artstation.com/scottflanders. He was helping out by doing lots of character lineup exploration for Line over a year ago.
Read 25 tweets
А я бы мог отсыпать фактов про производство мультипликации, по факту за лайк, как повелось. Ретвитните плиз, если интересна тема #animation
Сегодня анимационный рынок можно грубо поделить на сериалы, полные метры, и авторскую (фестивальную, инди) анимацию.
80% заработка студий от производства анимационных сериалов — это не продажа самих мультов, а продажа мерча с героями
Read 94 tweets

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