Cezar Capacle | Game Designer Profile picture
RPG designer (he/him). I create uniquely weird games! Check out my stuff and support my work: https://t.co/BxEry3DFjR
Dec 21, 2023 11 tweets 3 min read
I keep thinking of the double-edged sword of partial success.

On one hand, they do help move the story forward.

On the other hand, coming up with complications every time can be taxing.

That got me thinking: what if we reversed the way we look at partial success?

+ Image See, a partial success is usually seen as taking away from a full success.

It is a ‘success, but…’.

You start with the assumption that you did the thing, but then you take a step back and inject a cost, a complication, or a choice.

+
Jun 27, 2023 11 tweets 5 min read
Something that always bugged me during combat: waiting for my turn just to roll a miss.

I usually try to mitigate (misses) or eliminate (turn order) these sources of frustration in my games.

In Nexalis, however, I went the opposite direction: I combined them.

How? And why? 🧵 See, it starts with an alternating turn order.

A player attacks, then they choose an enemy to go next. The enemy attacks, and chooses a player to go next.

This is the basic ping-pong "I go, you go" sort of order.

But when one of the sides *misses*, you're offered a choice: 🧵
Mar 11, 2023 21 tweets 7 min read
Today I offer you:

20 Brazilian TTRPGs I wish also existed in English (because I want the world to know about them) — a thread

Buckle up, because you won't BELIEVE the diversity of our indie scene.

[presented in no particular order, and only one per author]

Let's go! 👇 Image 1. Meu Brinquedo Preferido ('My favorite toy'), by Eduardo Caetano

A metaphor about a child's growing process by deconstructing their fears through playful situations. Image
Feb 23, 2023 10 tweets 4 min read
I'm having a lot of fun with the way foes' health is represented in Derelict Delvers:

Danger Clocks.

But aren't those just glorified, circular Hit Points?

Not quite. Let me explain.

🧵 1/ When you create a Danger (say, a monster), you assign it a Danger die, from d6 to d12.

You create a Danger Clock, marking its die size and giving it a name.

The higher the die, the harder it is to beat it, but the greater the reward (we'll get back to it)

🧵 2/
Jan 30, 2022 18 tweets 5 min read
Sometime last year, Button Shy proposed a challenge to create an "18-card Role-Playing game".

Today I'd like to talk about how that prompt led me to create the saddest game I've ever written, and how it ended up winning said challenge. 1/ Image At that time, I was living away from my family, isolated in a tiny Italian village in the middle of a pandemic.

I had just decided to pursue a career as a game designer, and had my heart full of doubt. 2/
Dec 17, 2021 14 tweets 8 min read
Welcome to another edition of #itchFundingFriday

Follow this thread to learn of cool #ttrpg projects that I found that are currently itchfunding!

If you want to recommend me something, drop me a link in the replies!

Let's do this!

(games presented in random order)
1. 'Legacy of the Lost' by @BasiliskOnline

"Legacy of the Lost is a BOB (no dice no masters) game about a galaxy spanning post apocalypse. Play as members of a community on a ship trying to survive and gather knowledge of those lost to the cataclysm"

basiliskonline.itch.io/legacy-of-the-…
Dec 10, 2021 13 tweets 8 min read

Today I decided it is #itchFundingFriday

So follow along because throughout the day I'll be sharing cool #ttrpg projects that I found that are currently itchfunding!

If you want to recommend me something, drop me a link in the replies!

Let's do this!
1. 'Lacuna Apostasy' by @OrdoaleaP

"Welcome to the Dystopian Religious Cassette Futurism future! Experience the Domains Horror RPG in a fully new setting that allows you to make the most out of sci-fi technological horrors!"

ordoalea-publishing.itch.io/ordo-dhrs-s002
Oct 3, 2021 22 tweets 4 min read
Game design rumination:

Can we divorce dice rolls from determining good/bad outcomes entirely?

Could dice play a different role on tabletop RPGs?

I've been thinking about that for some time now, and although I still don't have an answer, I think it's worth exploring. 1/ The primary role of a dice roll in RPGs is still conflict resolution. You're faced with a challenge, you roll a die, you get success or a failure.

Although we have moved away from binary results in modern games (e.g "fail forward" and "a miss is not a failure" from PbtAs).. 2/
Sep 26, 2021 14 tweets 3 min read
Hey, you!

You like cool new games, huh?

So here's an appeal: support indie designers from the Global South.

Buy our games.

Here's why, from my perspective. 🧵 1/ We don't have access to Kickstarter. At all.

If you're born in the "wrong country", the platform simply does not allow you to have a creator's account.

So we have to make do with workarounds, such as itchfunding, or having a third-party publish our games. 🧵 2/
Sep 12, 2021 139 tweets 29 min read
Ok, so today I'm going to try something different here.

I'm going to post a full gameplay of 'Scraps', my feel-good crafting RPG, as a Twitter thread. So follow along! 1/ Introduction

After The Rupture, the world went silent for hundreds of years. The magnificent structures our ancestors built were taken over by nature.

At one point long after that, our great grandparents woke up from their slumber. 2/ Image
May 22, 2020 4 tweets 3 min read
HOT TIP: How to create NPC faces for your #ttrpg

1. Generate a face on thispersondoesnotexist.com

2. Run it through portraitai.com

3. Profit HEADS UP: as pointed out on some of the replies, both services don’t do a good job at diversity. I’m rather disappointed at this limitation, but maybe there will be specific situations in which it’s still useful.

Be aware of the Eurocentric database before using it, though.