J.D. Profile picture
Apr 2 12 tweets 2 min read
most lines read between

mostest ruckus brought from

within the thing

the diamond gem

he broke it when
t
h
e golden goose

was just a hen 🤡 he called you out

cause he knew you inside and out

better than you

even knew yourself

he saw through the cobwebs of dense obfuscation and refused to take NO for an answer, RE:UNIFICATION

but you can't control math
man cannot spacetime slide
wormhole into the imagination
its not that cringe inside
Mar 2, 2020 9 tweets 12 min read
@GravitySketch @OculusMedium @tiltbrush Sure! thanks for asking!! I've been thinking about this for a bit. This breakdown is just off the top of my head, some of these gripes may have already been addressed. Also, I've been out of the VRArt game for a bit, so I haven't tried newer #AnimVR, @masterpieceVR, etc... @GravitySketch @OculusMedium @tiltbrush @masterpieceVR Firstly, GS is one of my go-tos, and I <3 <3 <3 the new SubD tools! I look at the stuff coming out of @mediamolecule's #DreamsPS4 and get super hyped. Once they get VR support added, that'll be amazing! I'd love to see a PC/Mac port of that some day!
Nov 18, 2019 10 tweets 2 min read
it's funny. no matter how many programming projects I work on, when I get into refactoring and things break (from namespace changes, etc) i always feel awful until everything is in working order again. like ashamed... i know there are tools to help with this phase. and i know if i were more diligent about writing tests, they’d catch things every step of the way

but sometimes when i’m working on an mvp, i forget about those things. so like, it’s a mess of my own making
Jul 13, 2018 9 tweets 4 min read
This just reoccured to me for the nth time, but I really wish browsers would just pass along the layout engines own cached values with Scroll/Resize events, like: scrollPosition[x,y], document[w,h], window[w,h] /cc @ietf @w3c @csswg @webkit @mozilla @MicrosoftEdge ...heck, even just a delta[x,y] would be an improvement.

it would make things like parallaxers & scroll position based triggers so much smoother (like at least 2x instantly), since we wouldn't be causing thrashing when we attempt to re-measure these values every 16ms (or sooner)