he saw through the cobwebs of dense obfuscation and refused to take NO for an answer, RE:UNIFICATION
but you can't control math
man cannot spacetime slide
wormhole into the imagination
its not that cringe inside
Mar 2, 2020 • 9 tweets • 12 min read
@GravitySketch@OculusMedium@tiltbrush Sure! thanks for asking!! I've been thinking about this for a bit. This breakdown is just off the top of my head, some of these gripes may have already been addressed. Also, I've been out of the VRArt game for a bit, so I haven't tried newer #AnimVR, @masterpieceVR, etc...
@GravitySketch@OculusMedium@tiltbrush@masterpieceVR Firstly, GS is one of my go-tos, and I <3 <3 <3 the new SubD tools! I look at the stuff coming out of @mediamolecule's #DreamsPS4 and get super hyped. Once they get VR support added, that'll be amazing! I'd love to see a PC/Mac port of that some day!
Nov 18, 2019 • 10 tweets • 2 min read
it's funny. no matter how many programming projects I work on, when I get into refactoring and things break (from namespace changes, etc) i always feel awful until everything is in working order again. like ashamed...
i know there are tools to help with this phase. and i know if i were more diligent about writing tests, they’d catch things every step of the way
but sometimes when i’m working on an mvp, i forget about those things. so like, it’s a mess of my own making
Jul 13, 2018 • 9 tweets • 4 min read
This just reoccured to me for the nth time, but I really wish browsers would just pass along the layout engines own cached values with Scroll/Resize events, like: scrollPosition[x,y], document[w,h], window[w,h] /cc @ietf@w3c@csswg@webkit@mozilla@MicrosoftEdge
...heck, even just a delta[x,y] would be an improvement.
it would make things like parallaxers & scroll position based triggers so much smoother (like at least 2x instantly), since we wouldn't be causing thrashing when we attempt to re-measure these values every 16ms (or sooner)