queer scientist | analogue game designer | delicate flower | armchair polymath | she/her
Do a kindness, have a game
Nov 11, 2020 • 8 tweets • 2 min read
Can anyone play any char in an rpg, even if that char is from a marginalized community the player isn't in?
Welllll, yes. Ish. In the same way a piece of media could kill all the queers as part of the happy ending. Like, technically yes but...
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Short version: these things don't happen in a vacuum. There's a lot of context and, frankly, the context of a lot of things is folks pissing in the pool. It's not that queers can't be bad guys and punished, it's that "being queer makes you bad" is the piss we swim in now
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Nov 11, 2020 • 26 tweets • 4 min read
1 like = 1 rpg mechanic
I'm kidding...
...unless?
1. Pick your die size. Degree of success/failure based on difference between your roll and median of that die, round up
So on a d4, if you roll max, you have 2 degrees of success. On a d20, if you roll max, 10 degrees
But those failures... 😬
Dec 28, 2019 • 25 tweets • 4 min read
Ok, a thread incompletely deconstructing hit points (HP) as typically conceived and some implications
At first blush, HP represents physical durability
But, well... you'll see
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Some things *typically* seen with hit points: 1. Represented by numbers 2. Has a max 3. Has a min
1. RPG design is a folk art. There isn't a central dogma or systematized method or 'tever. We learn it through our own experiences: playing, running, designing, experimenting
1/2. Likewise, a lot of RPG theory is a folk art, born from experiences, local cultures, anecdotes, armchair chatter sessions (my fave format). There is a lot out there and it's decentralized
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