@Amazon engineer, game dev, dog mom, other roles as needed. Thoughts and opinions are mine, not my employer's. She/her/hers please.
Jun 16, 2019 • 32 tweets • 11 min read
Livetweeting Making Horror: Hacking the Brain in Games – Ian Thomas. #NarraScope
Horror is not in the game. It's in the player's mind. You can work with how human brain are hardwired - extrapolation, storytelling, imposing patterns. #NarraScope
Jun 16, 2019 • 32 tweets • 12 min read
Livetweeting Engineering Empathy: Getting the player to care, by Dave Gilbert of @WadjetEyeGames. #NarraScope
Example from TechnoBabylon: there was a (later cut) scene that should have been very emotional (stopping a suicide) but no one cared. Not the devs, not the playtesters. Why? #NarraScope
Jun 15, 2019 • 34 tweets • 14 min read
At the talk by @catacalypto: Writing Within The Lines: Designing IF Without Scope Creep #Narrascope
"Scope creep comes for everyone...." #Narrascope