I am sharing a lot about #Godot/#W4Games recently, following the reveal of the console port pricing, but it is just so ostentatious conflict of interest example and the leader being the main one here sharing hate/arrogance over other engines is...
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#TruthAboutGodot
Godot PR is always shouting how it is free and open source. Yet, you can't make a game for console for free with Godot.
I was really hoping that W4 Games founded by Godot leaders with vast money donations would release build tools for consoles like other engines do.
Oct 6, 2022 • 23 tweets • 5 min read
In 2020 I realistically was considering making Witchcrafter in Godot.
It was (and is) very promoted, all around was bragging about it, I was envy of some glossy features and as a budding #indiedev I thought it's an easy way.
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Godot is presented to us almost anywhere I can imagine, so it's not strange I bumped into it at some point.
It is also promoted as a perfect tool for indiedevs with a lot of tutorials and examples and ngl - it's impressive (the same with Unity, I also considered moving to it).