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Discover and read the best of Twitter Threads about #indiedev

Most recents (7)
As a deaf gamer I see a fair amount of #gamedevelopment questions asking how #gamedev's can support the #deaf and #HardofHearing folk.

I've got a few ideas and of course anyone else with ideas can reply to this or share it.
#accessibility #gaming #videogames
β€’ Directional Waveform HUD

A toggle feature which could hover over the player. Whichever way the audio is coming from the waveform reacts. Would be no different to hearing directional footsteps. Perhaps a The Division tracking HUD for inspiration?

Example with #Fortnite
β€’ Vignette Cues

Could get mistaken for health depletion, but this could indicate sound in specific games. Perhaps a horror/thriller.

An example in the bottom left, ideally, it would follow the audio around the screen. Although maybe not in front of the player.
Read 13 tweets
doing another vfx thread about my student project, @wildbrewgame
this time i'm breaking down my water shader!
#gamedev #indiedev #shaders #madewithunity
the starting point for this one is just a scrolling foam texture over a solid color alpha blended over the background.
there are lots of good stylized water tutorials out there, like this one by @minionsart : so i'm just going focus on what's different
next step is to add foam around the edges. i use a slightly different method here than others i've seen because instead of using the raw depth, i calculate the world-space position of the ground and then compare the water's height to that. if they are within a threshold it's foam
Read 13 tweets
Since it comes up again and again, especially with the rate at which games are released these days, here's a quick rundown on how to survive indie gamedev. At least, this is what I do and things have worked out ok. So strap yourself in and away we go... #gmaedev #indie #indiedev
You want to think in 3's:
3 days
3 weeks
3 months
3 years
Because time is the most important resource we have, both in gamedev and life. It rules all. So be very aware of your time. Now, 3's:
3 days to solve a problem. If you're spending more than 3 days to get something working or solve a bug, it's time to move on to something else. Come back to it after a refresh before it becomes a rabbit hole. Rabbit holes are death.
Read 21 tweets
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THREAD
People always give me a long, confused stare when I tell them @sellingsunlight is being made with RPG Maker, not Unity.
Let me explain you how we're accomplishing this result with such a nimble engine.

#indiedev #gamedev #rpgmaker
First, credit where is due: @Quxios made tons of plugins that will help you improve RPG Maker's look, and you can use them for free even in commercial projects! πŸ’•
We use Qmovement for pixel movement/collision maps, QYscale for the perspective effect and Qsprite for animations.
So, first step: we scan our art assets. Chiara (instagram.com/chiaraboscaro/) paints everything by hand on a single sheet of paper, because that's easier for her.
Here is a scanned background.
Read 15 tweets
I released #Palindraw about 4 weeks ago.

play.google.com/store/apps/det…

It's my first deliberate attempt at #IndieGameDev and it's been an interesting experience. I wasn't sure what to expect.
The main functionality of the game was developed in about 4 weeks of evenings and weekends. Several months were spent on generating and hand picking the levels.
The levels are procedurally generated given a RNG seed and a few parameters. I wanted to have a nice balanced progression through each set.
Read 25 tweets
A lot to unpack in this gif so of course I am gonna post it in the middle of the night. Details in thread #wolfganggame #indiedev #gamedev
1. There's actually been a major gameplay mechanic change, changing stance manually heals you now. This allows you to effectively combo
Before, healing only happened when recovering from a stun, a problem b/c KOing enemies effectively heals them while you take defensive dmg
Read 10 tweets
THREAD
Let me tell you about the history of #rpgmaker, the underdog of game engines, and how it got its bad reputation.
#indiedev #gamedev
Rpgmaker has been around for over 20 years, and it had been baby's first engine for many young devs.
This wasn't supposed to happen.
Rpgmaker was a Japanese-only engine who got ILLEGALLY translated into English by Don Miguel, random Russian dude.
It spread like wildfire.
Read 32 tweets
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