Victor Careil Profile picture
Pushing voxel technology forward at @VoxelPlugin using @UnrealEngine
May 1, 2023 5 tweets 3 min read
@Slayemin Thank you! All of that makes a lot of sense to me. The screenshot looks very nice, but it doesn't feel real 🤔

With @voxelplugin I want to add a way to easily simulate geological events in a somewhat accurate way, so this is very helpful! @Slayemin @voxelplugin "somewhat accurate" might be a bit strong here. For example, all it would do here is:
- you have a base brush to generate basalt columns
- you'd have a "tectonic displacement" brush that you'd use to generate the S shapes etc

You could then create multiple layers of these, and
Jun 5, 2021 17 tweets 5 min read
I've been digging into @UnrealEngine 5's Lumen yesterday to make it work with my voxels.

Here's what I learned along the way, if anyone's curious

(if I say something wrong please correct me :) ) I'll use the following scene as an example: a sphere with a colored emissive material, a white plane and no light whatsoever
Jun 5, 2021 5 tweets 4 min read
Made some progress on the integration of @UnrealEngine 5's Lumen into @VoxelPlugin

Cards are now properly generated, splitting chunk meshes if multiple faces are overlapping in a direction.

Distance fields still need some work though :)

#ue5 #screenshotsaturday #voxel #gamedev As you can see below, this is not screen space anymore but proper GI!