Pushing voxel technology forward at @VoxelPlugin using @UnrealEngine You can DM me on discord @ phyronnaz
May 1, 2023 • 5 tweets • 3 min read
@Slayemin Thank you! All of that makes a lot of sense to me. The screenshot looks very nice, but it doesn't feel real 🤔
With @voxelplugin I want to add a way to easily simulate geological events in a somewhat accurate way, so this is very helpful!
@Slayemin@voxelplugin "somewhat accurate" might be a bit strong here. For example, all it would do here is:
- you have a base brush to generate basalt columns
- you'd have a "tectonic displacement" brush that you'd use to generate the S shapes etc
You could then create multiple layers of these, and
Jun 5, 2021 • 17 tweets • 5 min read
I've been digging into @UnrealEngine 5's Lumen yesterday to make it work with my voxels.
Here's what I learned along the way, if anyone's curious
(if I say something wrong please correct me :) )
I'll use the following scene as an example: a sphere with a colored emissive material, a white plane and no light whatsoever