gamedev and music | low stress tweets | avatar by @sjmpson11
Aug 26, 2021 • 4 tweets • 3 min read
A subtle tip for people integrating #egui with a game engine:
egui provides wants_pointer_input(), which tells you if the mouse is over a UI element. If so, the rest of the game should not receive mouse input. Same with wants_keyboard_input().
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#rustlang#gamedev
egui doesn't know if it wants input until *after* you call end_frame(). So you should run your UI code at the beginning of the game loop, before the rest of your game receives events or does updates.