Senior Game Designer @Naughty_Dog #TheLastOfUs #GodOfWar Coffee is life. Photos of dog are my own.
Jul 18, 2023 • 14 tweets • 5 min read
There are lots of ways to solve the problems that come up from this great illustration of 3rd person aiming/shooting. Especially when dealing with projectiles.
I’ve wanted to talk about our solution for this on TLOU2 for a while and seems like there’s no better time than now! 🧵
I’m going to focus on the bow because there are even more complications when dealing with slow projectiles.
As mentioned above, where does the arrow go along the camera vector when fired? What happens with discrepancies in collision?
Let’s breakdown 2 common methods
May 25, 2021 • 7 tweets • 5 min read
THREAD: A question I often get from others as a #gamedev after they hear that my previous career was in #Theatre / #Musicals is “What similarities are there between the two?”
Welp, there are quite a few, so figured I’d talk about some of em!
If I only have a few moments, the first thing I talk about is the large group of specialists collaborating together to make art.
In Theatre, Actors, Musicians, Lighting & Set Designers, etc.
In games; Actors, Composers, Programmers, Lighting & Environment Artists, etc.