Discover and read the best of Twitter Threads about #HypnospaceOutlaw

Most recents (3)

De a poquito estoy subiendo notas viejas, editadas y (espero) mejoradas. Nunca estuve satisfecho con esta de #Hitman2, pero después de borrarle 5000 caracteres y sumarle 8000 más, refleja lo que siento sobre el mejor juego de la generación: ignacioesains.com/post/análisis-…
#HypnospaceOutlaw acaba de salir en Nintendo Switch, y hay una versión actualizada en Steam. Ni idea qué cambiará, pero el juego original para mí ya era brillante. Acá va mi análisis, con un par de reflexiones sobre la era #Geocities. ignacioesains.com/post/análisis-…
Última (la semana que viene espero sumar algunas más): #ReturnOfTheObraDinn es el mejor juego de detectives de todos los tiempos. Y tiene una traducción excelente al español, algo raro para un indie. ignacioesains.com/post/análisis-…
Read 3 tweets
Back in 1996, french singer Etienne Daho had an usual idea : to include a video game in his new CD album "Eden". Yep, you guessed it : here comes a twitter thread !
The CD was split in two partitions, one for the music, one for the game. This was called an “extra cd” or “enhanced cd”.
The game was developed by Cryo Interactive Entertainment. It was coded in assembly-language in a few months and was derived from Riverworld, which was in development at the time.
en.wikipedia.org/wiki/Riverworl…
Read 101 tweets
Hey, real talk fellow game writers:
If you're working in text, recognizing screenshotable moments as being as much of a priority as character growth or plot revelation is so important, particularly in the landscape we currently occupy.

Let me explain what I mean by that:
1/
A screenshotable moment is a standalone piece of text that's particularly evocative, funny, or horrifying - the key factors being that the line and/or choice has easily parsed context, and is compelling to share.

Just to use a recent example, Yakuza 0 is full of these.
2/
I am all for simply telling a story as well as you can, but what a screenshotable moment does is inherently *present* that story in a compelling, visual way that text-based games don't usually accommodate.

It's like a billboard ad for your game, within your own game!
3/
Read 10 tweets

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