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Just want to share some advice for #gamedev #indygamedev on developing your complex project using a spiral method.
So the principle is this:

1: Make a tiny game.
2: Close game loops.
3: Circle back, grow levels, add features, add variation, polish.
4: repeat 3 until you run out of time.
Okay, picture a zelda like 3rd person game with costumes, characters, monsters and six biomes each with a boss.

Start by making 1 character that can use 1 costume and 1 weapon. There is 1 enemy. 1 pick up. A spawn point, an exit door.
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