Discover and read the best of Twitter Threads about #magicavoxel

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Love me some isometric tilt-shift. Rendered in #magicavoxel! #indiedev
Here's how the video should look! Thanks Twitter.. πŸ˜…. For anyone that's interested, I'll put a HD version on YouTube in the next few days. Many thanks for all of your kind comments.
Wish I had the horsepower to render this out at 60fps. Nevermind, here's the HD version, with some music. Hope you like it, and that it doesn't make you sick! #magicavoxel
Read 3 tweets
Hi I’m Marko and I’m making a game called Cloudpunk about a courier in a cyberpunk city full of quirky characters where everything is made of voxels. πŸŒƒ cloudpunk.ionlands.com
Big kudos to the rest of the team making Cloudpunk:
Thomas, the master of words (@CalmDownTom)
Eloise, the voxel queen (@EloiseTricoli)
Harry, conqueror of synths (@HarryComposes)
Billy, the portrait guru (@sweetdesignman)
I've started working on the game about 18 months ago with the first prototypes, art tests first, which looked like this. Then iteration on gameplay concepts. They usually say to do it vice versa, but in Cloudpunk the art style really defines the world.
Read 9 tweets
Procedural sea villas. The player arrives by boat. Goal: grab the shiny blue cube and get back. Wooden bridges collapse after one pass, consoles open gates wired to them. Guaranteed to be solvable and without shortcuts.
Different sizes. I like small ones because you can solve them just from a screenshot. Bridges are hard to fit in small sizes though. Often the only way to reach the goal is to cross a wooden bridge, and then the player needs to find another way to return to the pier. ImageImageImageImage
Sometimes it generates quick returns from the goal to the start, like on the 4th output here. Imagine navigating large ones in a first-person perspective, without compass or minimap. Everything is rendered in #MagicaVoxel. ImageImageImageImage
Read 4 tweets

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