Game devs: Show me the cool shit you're working on! Reply with:

- The name of your game
- Your one sentence pitch
- A gif showing it in action
- A link to check it out

I'll pick a bunch at the end of the day to highlight :)
whoa, so many goddamn cool games! keep 'em coming!
I promise I’m looking through every single game that is being submitted here, there’s just so many! This is such a goddamn talented industry <3
Bloody hell, it’s gonna take a while to pick the winners of this huh haha. Easy Friday afternoon job!
I might have to do 2 batches, EU timezone and US timezone, because I imagine once America fully wakes up, my mentions are gonna get even crazier

• • •

Missing some Tweet in this thread? You can try to force a refresh
 

Keep Current with Mike Rose

Mike Rose Profile picture

Stay in touch and get notified when new unrolls are available from this author!

Read all threads

This Thread may be Removed Anytime!

PDF

Twitter may remove this content at anytime! Save it as PDF for later use!

Try unrolling a thread yourself!

how to unroll video
  1. Follow @ThreadReaderApp to mention us!

  2. From a Twitter thread mention us with a keyword "unroll"
@threadreaderapp unroll

Practice here first or read more on our help page!

More from @RaveofRavendale

Nov 12, 2021
✨The Let's Build a Zoo launch week sales thread✨

We launched Let's Build a Zoo last Friday on Steam and Epic. It's been a pretty bonkers week, and the game has broken even already which is extremely pleasant!!

So in classic Mike Rose fashion, let's delve into LOADSA NUMBERS:
In the first 7 days we've sold 32k units, which translates to nearly $500k in revenue

This roughly matches what my expectations for the game were, and it means that all dev costs have been recouped, and the future for the game (and loads of further updates!) has been secured YEY
According to current numbers that are floating around the orifices of the Game Dev Internet, it's likely we'll now see roughly $700k in PC revenue in month one, and $1.5m in year 1. With the plans we have for future updates + the high user rating, I feel confident we'll hit that!
Read 18 tweets
Nov 11, 2021
Currently playing a fun game called “how long can I stand playing GTA III before I can’t take it anymore”

This game has not even slightly aged well
I can’t even beat like, the fourth mission in the game, the controls are just too fucking shit. I can’t believe this has cost me money
Each mission is 2x worse than the last
Read 5 tweets
Aug 13, 2021
No More Robots is 🎂4 years old🎂, so it's time for a thread of *LOVELY NUMBERS*:

- $12m in revenue during last 12 months
- More than 800,000 units sold
- More than 4 million people played our games
- Split pretty dang evenly across PC + all console platforms

Look at this graph Image
Here's the batshit thing: We didn't release a single new game in the last 12 months

Those numbers have come from bringing our existing games to new platforms, getting lovely deals for our games, and being Very Good at slowly but surely discounting our games incrementally deeper
Year 5 is going to be pretty release heavy, with all of the following games on the way:
- Let's Build a Zoo
- Not Tonight 2
- Heist Simulator
- Fashion Police Squad
- TombStar
- Several others we haven't announced yet 👀 ImageImageImageImage
Read 4 tweets
May 4, 2021
This morning, I was locked out of my Google account

I chatted with Google support to see if they could help me. This is a genuine live chat with Google support:
tldr: Google support person couldn't help me, then I solved it myself, and explained my solution to them so they could fix the issue on their own PC
so if any of you need any google help

I am now support to google support I guess
Read 4 tweets
Nov 9, 2020
I wish that popular video game websites, with active comments sections, would spend more time educating their gamer audience, and jumping in when they inevitably spout stupid opinions

I know we should be "ignoring the comments", but the problem is we just let this stuff fester
"Ignoring the comments" is exactly why so many gamers now have such ill informed opinions about games, and how games are made.

They know very little, but they continuously spout garbage, and teach other, younger gamers tons of bad "facts". And no-one does anything about it
I know challenging your (anonymous) audience can feel like wading into thick treacle that is also on fire

but the thing is, if you show your audience that they can't just spout garbage in the chat without backing it up, they'll eventually learn not to do it so much!
Read 4 tweets
Sep 25, 2020
It's time for: 🧪The eShop experiments!🧪

Over the last 9 months, we've put multiple games out on the Nintendo eShop. I'd heard beforehand that the eShop can be tricky, so I was excited to see what worked, and what didn't.

Here's what I found. LOOONG THREAD TIME: Image
First off, before I really get into it:

1. I won't be giving any specific sales figures, as I don't want to upset anyone, but I'll try to be as useful as possible

2. This isn't really going to be a "eShop is good/bad" thread. You can make your own mind up from my findings
The main reason I wanna do this thread is because quite frankly, I don't think there's enough information out there about the eShop, and how you should be looking to make your game sell

So hopefully this thread can help some devs who are looking to put their games on there soon!
Read 49 tweets

Did Thread Reader help you today?

Support us! We are indie developers!


This site is made by just two indie developers on a laptop doing marketing, support and development! Read more about the story.

Become a Premium Member ($3/month or $30/year) and get exclusive features!

Become Premium

Don't want to be a Premium member but still want to support us?

Make a small donation by buying us coffee ($5) or help with server cost ($10)

Donate via Paypal

Or Donate anonymously using crypto!

Ethereum

0xfe58350B80634f60Fa6Dc149a72b4DFbc17D341E copy

Bitcoin

3ATGMxNzCUFzxpMCHL5sWSt4DVtS8UqXpi copy

Thank you for your support!

Follow Us on Twitter!

:(