If there's one good thing to come out of quarantine, it's that my family is FINALLY willing to let me run a virtual D&D game for them. When I asked my mom about her character idea she said, "I want to be Ip Man, but also really good at cooking". #dungeonsanddragons
My dad said, "I want to be a senior supervisor at a Nuclear power station" (his old job that he retired from YEARS ago).
UPDATE: My dad has pivoted to being "some sort of magical healer".
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Gatekeepers need to understand that there are many ways to play RPGs.
Central to #DnD is the ONGOING conversation between everyone at the table about expectations, narrative goals, safety, and fun!
Adapt what is useful, reject what is useless, and add what is uniquely your own.
D&D 3.0 & 3.5 are my personal favourites. I LOVE the crunch and have so many fond memories of my characters (really loved the older Arcane Archer and the Order of the Bow Initiate) from those editions.
Sometimes, that doesn't work for those at my table and I adjust accordingly.
Since so many of you like to reference the rules. Here you go, straight from the Player's Handbook.
Today is #CreatorDay@itchio! Today they are waiving their fee & giving all profits to creators! Here's are all of the #TTRPG zines I've published at danielhkwan.itch.io related to my Chronicles of Spring & Autumn project - a campaign setting inspired by Warring States China!
"Denizens of Mountains & Seas" volumes 1 and 2 are collections of Chinese monsters and cultural touchpoints on how to incorporate them into your #DnD (or any TTRPG) sessions!
"Blades of the Lunar Kingdom" is a short zine containing legendary magical swords and historical notes!
All of my Chronicles of Spring & Autumn zines are being adopted into a larger volume that will tie them all together into a fantasy campaign setting set in the Kingdom of Yue!
There is a lot of potential lost in the overreliance on Asian pop culture stereotypes in the latest news about Strixhaven. While I'm SUPER excited to be seen in a game I enjoy, this doesn't mean there isn't room for A LOT of improvement.
1⃣ Honour shouldn't be the only motivation for a character. It's 2021 and "Asian honour" should not be the defining feature of a character's story.
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One great way to frame this Killian's story would be around the generational differences between him and his parents. Kim's Convenience nailed this as they told the story of Appa, his estranged son Jung, and how they can learned to repair their relationship.
Hey @LegendaryGamesJ, with everything going on in America right now, which member of your team decided that "mysteries of the Orient" was a good idea?
Did your cultural consultant think "unapproachable East" was a good idea in 2021? Did you even hire one?
With all of the hateful rhetoric towards Asian people, did the Legendary Games team think that FURTHER mystifying us would add anything productive to the conversations in the TTRPG space?
I'm trying to be constructive about this, but given everything that is happening, it's been real difficult. The right paints us as outsiders to be feared - people at the root of everyone's current problems.
So I wrote the history section of Haunted West on "Chinese people in the West". It's about struggle, racism, and resilience. That's been the Chinese experience in Canada and the US for generations. Still is.
Educational thread incoming.
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I think it's really important for people to understand different perspectives - it's how we become more tolerant and come to terms with our privilege. That's why products like Haunted West and Harlem Unbound are so important. That's why I signed on to write for HW.
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Was having Matt as a cast member a good idea? No.
Is Matt being white the only issue we need to discuss? No.
Are Matt and Chris terrible people for doing this? Absolutely not.
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Prior to working in tech and gaming, I was an academic archeologist and educator @ROMtoronto. I've lived and worked in Jordan, Greece, and China. My academic specialties were Japanese (Jomon) and Chinese (early Holocene) ceramics, geoarchaeology, and early agriculture!
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My academic and professional experiences strongly inform my game design work - which emphasizes an educational take on games media. Here are some of my recent #TTRPG products: