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If you want to nicely fade out an object close to the camera in #UE4 just set the Material to Masked and run a Distance Blend into a DitheredTemporalAA node. It's a commonly overlooked technique that efficiently adds polish and it's only 4 nodes! #UETips
If you're looking to fade out an entire object or fade between LODs then use Dithered LOD Transitions with a simple checkbox. Really helps foliage!
One little "gotcha" that might pop up from using camera based fading is that shadows will now *also* fade out when close to the object. You can use a ShadowPassSwitch node to get around that.
A cool aspect of this is that you can use the ShadowPassSwitch to also fake certain effects on assets like the fabric in Gears 5.
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