Can't believe this is real #DM2 Image
It's the KSP map view! Image
HOW IS THIS REAL?? Image
Dat SECO jerk
Apollo vibes!! (but less fiery) Image
There she goes!! Now if they just had some high res camera inside there :) Image
Love this shot. And the pad is empty! They're no longer on the planet!!! Magic πŸͺ„ Image
Ughhhhh. The ultimate turn-off to end the beautiful day. Image
Cool diagram. And first burn complete! Image
There's always this one guy that needs to work while everyone is partying #FOMO Image
They're out of suits and just chillin now!!! Image
Nice DAW you got there Image
Touchscreen controls! Amazing!!
Not sure what that was, but that was JUICY! (wish the camera was better!!!)
Me: Oh my god, this is amazing, this is going to be a beautiful orbital sunset....

Broadcast:

ARE YOU F KIDDING ME!!!
This has now gone full Call of Duty fantasy Image
The Pale White Dot #DM2 Image
Not a dot anymore! Image
Did they intentionally pick the camera resolution and the font so that it's unreadable in footage? Image
The only thing I managed to read is "DM(?) PLANNED" on the left and ACCELERATION Image
Live report from the capsule just started! #DM2: Image
Apollo vibes again, but less windows and paper and more screens! ImageImage
The resolution of the Earth texture doesn't seem so high tbh
Beautiful RCS firings! Actually surprised that the plumes are quite narrow. Was expecting that it would overexpand into a wide cone in vacuum (it probably does, but thinly). Good ref for my space sim #DM2 #SpaceX
Ok, it's the docking sim time!!! This is what you were preparing for!

Also just noticed how big the HTV is (hanging on the bottom of ISS) compared to the other modules. ImageImage
SO CLOSE! The station is now casting the shadow!! Image
HOLD! You can even see the nosecone at the top swing a bit from the stop #DM2 #SpaceX
4m! Image
Beautiful shot of the vesitbule guts #DM2 Image
That was a meh lerp :(
Love how dragon is still trying to predict relative motion #DM2 Image
Yes, the VHS post effect always makes everything better
That 360 camera reminds me of the Imperial Probe Droid #DM2 #SpaceX ImageImage
NIght mode βœ… Image
The inner hatch is open!! Image
Nice view from the docking camera xD Image
Hello there πŸ‘„πŸ‘οΈ #DM2 #SpaceX #ISS
Nice view through the hatch window! Just a moment till opening! #DM2 #SpaceX Image
And there we go! Image

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More from @Nothke

Sep 18, 2023
For people thinking of writing their own engine in C/C++ after the Unity fiasco, here's a few things I learned in my own journey making #ShakedownGame in C++: πŸ§΅πŸ‘‡ #gamedev #cpp
1. Making your engine is not "hard", individual steps are easy, but there's just many of them! Every magical checkbox in Unity is now a feature you have to implement. So you're better off chosing specific features for your game, if you want generalist use another engine..
2. C++ is a mess, it's almost 40 years old, and built upon C, which is 50, so it inherited a lot of issues, like terrible defaults and manual header file management. It has evolved and grew drastically over the years, and all this makes it a rocky road for any beginner to learn..
Read 23 tweets
Jan 2, 2023
A little announcement:

First off: Happy New Year everyone!!

So, my life in the old year was very eventful and hectic with many ups, but unfortunately, I will remember 2022 as one in which I haven't published a single game! Real life stuff took so much energy from me.. ->
..& I haven't participated in jams. While my new social landscape has kept me satisfied, games have definitely taken a back seat & for the second half of the year I barely worked on or could focus on my own projects. Any free time I had I used on learning new not-games skills. ->
That said, 2023 will be different! In the new year, I am making plans which I want to stick to. 1st of which is that I am going to release the first version of #ShakedownGame on 18th of January! Yes, that's in just a bit more than 2 weeks, and a day before Monte Carlo Rally! ->
Read 4 tweets
Nov 7, 2021
Just learning about how computers work from a gorgeously drawn old Soviet encyclopedia for children
Look how many cars and trucks we have in our glorious country comrade, all for you to freely choose! (these drawings are soooo good!)
...or a train or a plane! Just pick!
Read 14 tweets
Nov 7, 2021
Kinda disappointed that anti-anti-art redirects to Stuckism
Stuckism was definitely the last "movement" we learned about in school. But seems like there's been a bunch new ones in the mean time that I've never even heard of. I guess to be an anti-anti it needs to be direct response to anti-art.
Read 4 tweets
Sep 30, 2020
Discovered this FPS gem from 2007 made by a solo gamedev from Uruguay, impressive: medium.com/@dominictaraso… #gamedev
Good news it works on win10. But for some reason on my native resolution it crops part of the screen. On 4:3 seems it doesn't crop. Oh & I had to start the game a few times to test it, which was super annoying cuz it has the first sin of video games, an UNSKIPPABLE INTRO!!
Everything in this game uses like deltatime lerping:
> current = lerp(current, target, dt);
from menu highlights to mouselook, lol. It's painful.
Read 13 tweets
Sep 23, 2020
So, I'm finally working on a "material" system in my engine. Until now there was no need for it since there was just one scene shader, with the only object-unique uniform being the texture. The framebuffer and debug lines were special cases that bind their own shaders (1/?)
So, each "object" (I called it Model) was just Mesh, texture, and the model matrix. This was actually the whole scene rendering logic, I did some checks to see if models in sequence have the same texture or mesh to reduce unnecessary binds: (2/?) Image
But now with adding materials, I actually have to refactor almost everything, and turn the Model into a bigger beast, that has a Transform, Mesh and Material. With the only addition being ability to switch shaders (3/?)
Read 9 tweets

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