we love attempting to predict and prepare for the distant or unpredictable future so much that we had to make up a "principle" called #YAGNI that we use to reign ourselves in when we run into problems. why?
#YAGNI - cus we cant predict the future well enough to not right code that's just gonna end up getting deleted or confusing the shit out of next developer who inherits your code
the last of my top 3 quick coding principle gotos:
we love the convenience of making easy-to-reach duplicates every where we go so much that we had to make up a "principle" called #DRY that we use to reign ourselves in when we run into problems smh
why not stop and think for a sec to find a home, a source of truth for the piece of logic or data?
- we're too lazy
- we're too crunched for time
- c'mon it's friday
- we hate coding
- prolly all o the above 😆
Domain Driven Design (DDD) made plain broke down to the bone gristle. cus i need that science to level up my code, but miss me with all the stuffy acronyms and jargon. 🧵
domain
- the actual problem
- what we're trying to solve with the code for the user
- the set of problems that the users ask the developers to solve
- the subject matter
domain driven
- problem focused
- to stay focused on the actual problem
For me, when the need for a new language, library, framework, shiny thing, etc pops up - i find that i usually take the same general steps
and the 7-bullet list i jotted down in my notes became this thread:
1. pick a language, any language. or framework, library etc.
no tech is perfect. don't sweat it the choice too much. they all have pros and cons - but do try to pick one that has good community adoption so you can get help when you run into blockers
"Always implement things when you actually need them,
never when you just foresee that you need them." - Ron Jeffries
i feel attacked 🙄
(over-abstraction is one of my guilty pleasures) 😅
like, sometimes i'll take that advice to "code to the interface" to the extreme, just cus i can, and i'll make everything an interface. what you can do with polymorphism and dependency injection is fun ...
but man is it an over-abstraction time suck when trying to just focus on "keeping it simple" KISS minimum viable product. gotta draw the line somewhere and make concrete classes and move forward ...