#uxaustralia2020
Thoughts and feelings are impossible to observe.
Instead we should observe how an operants environment affects how they react.
He observed through rewards and punishment he came up with his operant conditioning model.
Layers:
Individual
Immediate Relationship
Institutions
Macrosystems we live within
It is a skinner box of completely new magnitude that is not bounded to countries.
So what happens when we design addiction?
Continuous: Every time the interaction occurs — too much dopamine has an adverse effect.
The more unpredictable the reward the more engaging it is.
Intermittent Reinforcement is what works best as a reward mechanism.
You want to assessed the frequency of user engagement rather than the length of time someone is in the experience.
Define right from wrong in a contextual way.