Staś Małolepszy Profile picture
Sep 13, 2020 3 tweets 2 min read Read on X
ROAR is out now! It's a WebXR mini-game for 6DoF VR headsets like the Oculus Quest. It's written in JavaScript without any extra 3D libraries and all of it is less than 13 KB zipped!

I made it for the #js13k jam. The theme this year was: 404.
You play as a monster whose baby has been taken away. You have four claws on each hand and your mouth spits fire. It's FOUR-ROAR-FOUR time!

Here's a 40-second-long gameplay video.

#js13k #webxr #oculusquest
And here is the making-of thread which I plan to continue to update next week.

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More from @stas

May 3, 2022
Two weeks ago over Easter I started working on a submission to the @Gamedevjs Jam. The theme was 'Raw,' and I wanted to create a processing pipeline simulator. This is how Super Simple Salad Simulator came to be. #gamedevjs

stas.itch.io/super-simple-s…
It's my hommage to The Incredible Machine from 1993, and also to the vegetable salad, sałatka jarzynowa in Polish. It's a springtime treat in Poland. The full list of ingredients includes potato, carrot, green pea, apple, pickled cucumber, onion, boiled egg, and mayonnaise.
When researching it for this project, I learned that the salad apparently started as a completely different recipe with many kinds of meats in it. Depending where you are, you may know it under the name of the French, the Italian, or the Russian salad. en.wikipedia.org/wiki/Olivier_s…
Read 13 tweets
Apr 10, 2022
Last weekend I made a tiny action game about being an alarm clock on wheels.

Presenting: You Are The Snooze Button.

#LDJAM #gamedev #webgl
You Are The Snooze Button can be played in all modern browsers, both desktop and mobile. It only takes a few minutes to finish it.

Play it here: piesku.itch.io/snooze
You Are The Snooze Button is a submission to Ludum Dare 50; the theme was 'Delay the inevitable.' I entered the Compo category, which meant the game had to be made solo, in less than 48 hours, and with original assets only.

ldjam.com/events/ludum-d…
Read 16 tweets
Sep 13, 2021
ESCAPE is a 2.5D puzzle platformer in 13KB of HTML and JS (zipped) by @michalbe and myself. It's a short story about wildlife and nature on Earth after mankind leaves for good. You can play it right now in the browser on desktop and mobile.

#js13k #gamedev #javascript #webgl
In ESCAPE, you solve environmental puzzles as you progress through a misty world abandoned by people. We were inspired by games like @Playdead's INSIDE and movies like @bladerunner, and we tried to convey a sense of loneliness, remorse, and confusion.

#js13k #gamedev #webgl ImageImageImage
ESCAPE fits into a 13KB Zip, but we built it using fully-featured tools. All our assets, props and scenes are built in Blender and imported into the game as GLTFs. They take up a large part of our size budget, leaving even less space for the engine code and game logic.

#js13k ImageImageImage
Read 8 tweets
Aug 23, 2021
It's August again which means @michalbe and I are taking part in @js13kGames! This year's theme is Space.

We're joining a week late with a new idea: a 2.5D puzzle platformer on Earth abandoned by humans and reclaimed by nature. #js13k
When the theme was announced over a week ago, we spent a few hours on Saturday and Sunday brainstorming game ideas. And to be frank, we didn't like any single one of them. They just didn't seem to click.
Most of them weren't even game ideas, just plays on words that could dub as game titles, but nothing more. There was RequiesCAT in Space (probably a game about an astronaut cat), Spaciba (probably a game about cosmonauts), Space Bar (probably a game about managing an inn?)...
Read 49 tweets
Apr 15, 2021
Gamedev.js Jam 2021 is happening over the next two weeks, and @michalbe and I are making a turn-based strategy game inspired by Risk.

#gamedev #gamedevjs #gamejam #javascript Image
The jam's only restriction is that the game must be playable in a web browser. It's a refreshing change from the size-constrained jams that I typically take part in. I'm not used to not having to worry about the code and assets size.

itch.io/jam/gamedevjs-…
For the last year's Gamedev.js Jam we created an idle clicker game: Time Is Money. I wrote a short thread about it back then:
Read 36 tweets
Aug 29, 2020
I managed to get simple 3D physics working in the prototype for my WebXR game for #js13k. Best part is, I'm not using any extra libs! It's all vanilla JS, clocking in at 9 KB right now. The hand mesh alone is 3 KB so I'm sure there's plenty room for optimization, too.
More #js13k progress! I added toon shading, a few textures, and replaced the hand mesh with a paw which has fewer vertices. This is now still around 9 KB zipped!

Have you ever wanted to be a Godzilla wreaking havoc in a city?
I added rooftops to each building type and a road texture, but really, this tweet is about the fire breath.

Check out the fire breath, everyone!

Build size: 11 KB. #js13k
Read 31 tweets

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