Staś Małolepszy Profile picture
I work @Mozilla where I lead Project Fluent. I make small games @pieskucom. Play the newest one: https://t.co/YyacWb7ovA
May 3, 2022 13 tweets 5 min read
Two weeks ago over Easter I started working on a submission to the @Gamedevjs Jam. The theme was 'Raw,' and I wanted to create a processing pipeline simulator. This is how Super Simple Salad Simulator came to be. #gamedevjs

stas.itch.io/super-simple-s… It's my hommage to The Incredible Machine from 1993, and also to the vegetable salad, sałatka jarzynowa in Polish. It's a springtime treat in Poland. The full list of ingredients includes potato, carrot, green pea, apple, pickled cucumber, onion, boiled egg, and mayonnaise.
Apr 10, 2022 16 tweets 6 min read
Last weekend I made a tiny action game about being an alarm clock on wheels.

Presenting: You Are The Snooze Button.

#LDJAM #gamedev #webgl You Are The Snooze Button can be played in all modern browsers, both desktop and mobile. It only takes a few minutes to finish it.

Play it here: piesku.itch.io/snooze
Sep 13, 2021 8 tweets 8 min read
ESCAPE is a 2.5D puzzle platformer in 13KB of HTML and JS (zipped) by @michalbe and myself. It's a short story about wildlife and nature on Earth after mankind leaves for good. You can play it right now in the browser on desktop and mobile.

#js13k #gamedev #javascript #webgl In ESCAPE, you solve environmental puzzles as you progress through a misty world abandoned by people. We were inspired by games like @Playdead's INSIDE and movies like @bladerunner, and we tried to convey a sense of loneliness, remorse, and confusion.

#js13k #gamedev #webgl ImageImageImage
Aug 23, 2021 49 tweets 18 min read
It's August again which means @michalbe and I are taking part in @js13kGames! This year's theme is Space.

We're joining a week late with a new idea: a 2.5D puzzle platformer on Earth abandoned by humans and reclaimed by nature. #js13k When the theme was announced over a week ago, we spent a few hours on Saturday and Sunday brainstorming game ideas. And to be frank, we didn't like any single one of them. They just didn't seem to click.
Apr 15, 2021 36 tweets 14 min read
Gamedev.js Jam 2021 is happening over the next two weeks, and @michalbe and I are making a turn-based strategy game inspired by Risk.

#gamedev #gamedevjs #gamejam #javascript Image The jam's only restriction is that the game must be playable in a web browser. It's a refreshing change from the size-constrained jams that I typically take part in. I'm not used to not having to worry about the code and assets size.

itch.io/jam/gamedevjs-…
Aug 29, 2020 31 tweets 11 min read
I managed to get simple 3D physics working in the prototype for my WebXR game for #js13k. Best part is, I'm not using any extra libs! It's all vanilla JS, clocking in at 9 KB right now. The hand mesh alone is 3 KB so I'm sure there's plenty room for optimization, too. More #js13k progress! I added toon shading, a few textures, and replaced the hand mesh with a paw which has fewer vertices. This is now still around 9 KB zipped!

Have you ever wanted to be a Godzilla wreaking havoc in a city?
Jun 20, 2020 89 tweets 27 min read
Part 2 of this experiment starts right now! Today, I plan to implement projectile, wall and pickup collisions. I'll generate the terrain procedurally, and I'll add a simple UI.

With this set of features, I want to build an MVP version of the game: loading a map, advancing through it, killing enemies and picking up items, and finally finding the exit.
Jun 19, 2020 55 tweets 14 min read
I'm trying something new today and over the weekend. I'm making a simple 3D game prototype using Goodluck, a hackable template I created with @michalbe. I'll be taking notes along the way and tweeting them in this thread together with progress updates.

#gamedev #javascript The goal of this experiment is to create a tutorial about Goodluck which can be followed commit by commit. We don't currently have good onboarding docs for Goodluck, but you can learn a bit more about it at github.com/piesku/goodluck.