She worked well in Gem Grab, Duo Showdown, Bounty and to my surprise ... Brawl Ball. No surprise overall, I was always happy to see tanks in the enemy team as this is where she really shines.
My favorite mode was definitely Bounty and Canal Grande is a good map for her. (2/5)
Especially combined with a Bea/Piper who are opportunistic of you "softening" targets, it can result in pretty brutal domination of the enemy team. I've witnessed a bunch of teams straight up giving up in Bounty (40+ eliminations for the team). (3/5)
The things which frustrated me the most:
β Turrets & "Spawnables" (Jessie, Mr. P, Tick, etc.)
β Impotence against low HP targets
β Astrophysics degree required for Gadget
This feedback is in line with what we're hearing from you guys and Creators as well. (4/5)
Expect us to address these pretty quickly (maybe even before the weekend). π
Read about an example case of an imaginary gaming company below.
Assumption:
5,000,000 DAU game
Please note that there's a ton of simplification going on in the thread. People write books about these things. This is very incomplete. π
Cost
Facilities/Office/WFH = $1,000/person
Server Infrastructure = $1,000,000/month
Salaries = $8,000/person
Employer Contributions* =$8,000/person
Marketing = TBD% of income
Platform Fees = 30% of income (Apple/Google)
Taxes = 21% of income (ex. USA)
Just enter your home city (or a bigger city close-by) as the "Source" city and add the following "Destinations":
β Moscow
β Frankfurt
β Dublin
β Milan
β Mumbai
β Singapore
β Tokyo
β Sao Paulo
β Los Angeles
β Des Moines (Soonβ’!)
β Portland
β Miami
β Washington
These are average results (they send/receive 30 pings) and cover data-centers, i.e. in real-life applications like Brawl Stars the latency will be somewhat higher depending on your exact location and infrastructure.
The team around @CoupDeAceBS now playing for @PSGeSports, managed to get a slot to Poland ranking #2 in the January qualifier and #1 in February - and in both finals they faced @JUPITER_GG.