for those waking up to the Game Gear Micro just now, a few points

from day one they've positioned the Micro as a charm toy that happens to be playable, not a genuine dedicated gaming experience

they know it's impractical, the absurdly tiny size is part of the draw (cont'd)
every other interview/article has approached Game Gear Micro from the angle of "but can you actually play [game x] like this?" & is usually met with some variation of "well the geezers at M2 were able to do it, so it's not impossible"

regardless, it's sold way above expectations
oh and, bolstered in part by the unexpectedly positive response to the Game Gear Micro, Sega will be producing more substantial, globally-released mini hardware in the vein of Genesis/Mega Drive Mini, so don't think you won't be catered to at some point
tldr: Game Gear Micro wasn't meant to be a genuine successor to Genesis/Mega Drive Mini, they didn't expect everyone to like or get it & were pleasantly surprised that so many people do, and they will at some point give you something more practical, sensible and less Sega-esque

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More from @gosokkyu

7 Oct
Game Gear Micro low battery screen watch: Ninja Princess!
Game Gear Micro low battery screen watch: Space Harrier!
Game Gear Micro low battery screen watch: Alex Kidd & Flicky!
Read 5 tweets
6 Oct
Sega's classic hardware producer Yosuke Okunari, M2 president Naoki Horii & Game Gear's original external designer Tomoki Kaji talk Game Gear Micro 4gamer.net/games/510/G051…🇯🇵 again, there's been a ton of these interviews recently, so I'll just pick out what seems fresh
how'd COVID affect the production of Game Gear Micro? much of the manufacturing was handled in Taiwan, where they've been on top of COVID from a very early stage, so it wasn't too bad, but problems that might otherwise have been solved by visiting sites directly proved tough
why Game Gear Micro and not __ Mini? their ethos for the Mini is accurate to-scale reproductions of classic hardware; the GG Micro was planned by the merch dept with a much shorter schedule & deliberately wasn't aiming for that same degree of faithful reproduction, hence Micro
Read 21 tweets
2 Oct
Sega's classic hardware producer Yosuke Okunari talks Game Gear Micro akiba-souken.com/article/47239/🇯🇵 there have been a bunch of these interviews lately so I'll just pick out whatever's new:
on Okunari's earlier statement that Sega wasn't planning more mini hardware after MD Mini: "when I said that, I was thinking 'well, this is a micro, not a mini, and Sega Toys is doing the Astro City Mini, not us...'"
(Okunari shared some statements on the status of the next genuine "mini" last week, icymi )
Read 17 tweets
1 Oct
Sega's classic hardware producer Yosuke Okunari, M2 president Naoki Horii & M2 director Takayuki Komabayashi discuss the making of the Game Gear Micro, some of its hidden secrets and M2's own white GG Micro game.watch.impress.co.jp/docs/interview…🇯🇵
they start off talking about the package design: the Game Gear & Big Window Micro packages are based off the old GG+1 & Big Window II boxes respectively, with selective changes made to account for their smaller size; as with Mega Drive Mini, the OG package designers were involved
("Game Gear+1" is the designation for the hardware/software bundles, with Sonic 2 and Nazo Puyo Puyo being two of earliest such packages)
Read 42 tweets
30 Sep
yeah yeah quarantine but three minutes is anti-Terry territory

which forced marketing inclusion might Sakurai be least enthused about, I wonder
wanna hear a "Randy Pitchford came over to play Smash" story that's just Sakurai listing all the shit that got swiped from his house
yknow what he can go lower

don't make him go any lower

let this man rest
Read 4 tweets
29 Sep
these interviews not only offer a neat glimpse into the making of Bloody Roar 3 but a look at just how early they were thinking about some of the features that showed up, to whatever extent, in Bloody Roar Extreme, & how subsequent characters largely reflected popular requests
related, here's something tangential to these interviews that I didn't think appropriate to add but is otherwise interesting: from an interview with Arc System Works' Toshimichi Mori, conclusive evidence that Bloody Roar walked so that Arcsys could run 4gamer.net/games/178/G017…🇯🇵
one other thing I learned about Bloody Roar 3: part of the reason the JP PS2 version was popular was bc they accidentally left in the debug tools which include a fairly versatile model poser, do the math

they messed up again with BR4 by leaving the Renderware SDK in the data
Read 5 tweets

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