Some stories are all buildup to a final payoff, and some stories are a series of smaller buildups & payoffs. Smaller buildups and regular payoffs are considered risky because they don't FORCE the audience to keep watching - but they don't risk it all if the ending disappoints. -R
So many series seem to believe the first approach is the only way to hold an audience. A finale can never be unconditionally satisfying - it leaves the audience wanting more payoff. And then if (when) those series fail to deliver in the finale, they leave nothing behind. -R
This was brought up by @Hbomberguy in his Sherlock video as a series that promised an ever-increasing series of increasingly arcane questions and then wildly disappointed when its finale didn't actually give a satisfying resolution. Game of Thrones had the same issue. -R
And it is FASCINATING that these cultural touchstones collapse so thoroughly when they end. Because they were keeping their audience hooked on the promise of a finale rather than delivering a series of memorable, satisfying victories the audience would actually remember. -R
I remember everyone losing their shit over the Red Wedding, Battle of the Bastards, Cleganebowl. But nobody talks about them anymore because they didn't end up feeling worth it. They were only awesome because of what they promised for the future, and the finale didn't deliver. -R
Something that had SO much work put into it - so much time and care and love (from at least some of the people involved) - utterly crumbled in the public eye due to one mismanaged finale and left nothing but disappointment. It's completely tragic. No artwork deserves that. -R
This is why I think incremental payoff is a generally safer and better way to handle this kind of thing. No matter what happens with the grand finale, you'll leave your audience with good memories of smaller victories. Awesome moments not conditional on a final big win. -R
Some series that handle this well are shows that don't know how many seasons they're gonna get, and thus aim for a satisfying finale every season because it might be their last. This is definitely better than the "all unsatisfying finales to boost demand for sequels" approach -R
Oddly, considering how poorly most superhero movies and live-action shows seem to handle this, superhero cartoons tend to nail this. Earth's Mightiest Heroes has killer mid-season and season finales, Teen Titans's iffy final season didn't spoil any of the previous four, etc. -R
(for the record I know it's 4 AM and I have no idea where this came from either) -R
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In order to avoid compulsively checking the news tonight, I'm thinking of doing a bad movie night! Anyone got any suggestions for a terrible movie? Maybe one that could have and SHOULD have been good but somehow absolutely crashed and burned? -R
Hokay let's narrow this sucker down -R
oooookay lemme just get my snacks ready for this one, be back soon
I was minding my own business playing minecraft when something went "BZZ" right next to my ear and flew into my hair. This is NEVER good, but then I discovered it was a Fucking Wasp, and things took an abrupt right turn into shitsvillle… -R
But the thing is, a bug doesn't wanna be in your hair ANY more than you want the bug in your hair. They can't move very well, and the human the hair is attached to normally starts freaking out and swatting them, which is bad. So, despite our differences, we had similar goals… -R
I tease out the lock of hair the wasp is stuck in and it starts regaining its footing, but it's not flying. I gently grab it in a tissue, check the rest of my hair for Bonus Wasps, then carry it outside, at this point worried that my frantic swatting might have injured it… -R
The more I write, the more I think I need to analyze the difference between coding, allegory, and parallels. Is the only difference authorial intent? Does ham-fistedness factor into it? Is the key factor what (if any) message the author hopes to send? There's a lot to unpack -R
Here's my initial thoughts:
Coding - character is written with traits intended to remind the audience of a real group
Allegory - char's experiences are meant to remind the audience of a real situation/event
Parallel - char's experiences mirror some real situations/events
-R
The distinction between "Parallel" and "Allegory" is mostly intent - like, Tolkien didn't intend Lord of the Rings as an allegory for World War I (and was very annoyed at the suggestion) but since he drew on his life experiences, the parallels between them can still be seen -R
Fifteen minutes into the upload. 1080P might have been a mistake -R
in the time it took me to re-export the video in 720P, copy all the settings, start the upload, schedule the patreon post and prepare the video scheduling for the lower-res copy, the 1080P version advanced a grant total of zero percent -R
in the time it took me to make this tweet, the smaller version advanced to 5% and the larger version finally made it to 2% total. with a 2% advancement in 35 minutes, we can estimate that a full upload would take a brisk 30 hours -R