Today, thousands of people travelled to the Shanghai Oriental Sports Center to watch the Peacekeeper Elite Championship 2020.
An esports event for Tencent's mobile battle royale game called Peacekeeper Elite (Based on its PUBG Mobile license).
The event had a $1.8m Prize Pool
China has been holding esports events with a live audience since August. Starting with the Honor of Kings World Championship and more recently the LoL Worlds Championship.
The country has been able to successfully curb the spread of COVID-19, but precautions are still taken ofc.
The event was held over 2 days, with 15 teams competing across 8 matches.
The 15 teams were from China, Asia, the Americas and EMEA.
Chinese team Nova-XQF won the championship and took home more than $750k in winnings. They have won 2 years in a row now.
Tencent has heavily invested in the mobile esports space, and while this may all look and sound impressive, this isn't even the largest mobile esport in China (Honor of Kings is).
Tencent plans to invest $28m in the 2021 Peacekeeper Elite League to further grow mobile esports.
Tencent is also further expanding the game and its ecosystem.
Game:
- New Glider, maps, items, collabs and more
Ecosystem:
- New comics, animations, soundtrack, collabs and more
There is also 4 new spokespeople to promote the game, who are popular celebrities.
The Peacekeeper Elite mobile esports scene has continued to grow in 2020, with average daily viewers of the events reaching 26m and total views exceeding 14.1 billion.
There is now multiple leagues and events each year.
Here is the winning moments for Nova-XQF
Esports has emerged as one of the strongest drivers of growth in the gaming industry, and nowhere is this more evident than Asia.
We recently released a report on the growth of esports in Asia.
There is a free sample, or just $150 for the full report.
2/ Gaming subscriptions are driving growth on top of traditional spend, not just on Xbox, but on all console platforms. Increases LTV of a console owner.
With PlayStation, over 50% of PS4 owners had signed up to or already had a PS+ subscription in the first few months.
3/ PlayStation has been able to maintain this over 7 years, with 43% of the 107m active PS4 users having a PS+ subscription today.
Nintendo has been able to do the same, releasing Nintendo Online in 2018, which now has ~40% of Switch owners subscribed to the service.
Let's talk about a controversial topic in the world of video games.
Chinese games dev Paper Games just shut down its game, Shining Nikki, in Korea after controversy erupted between Chinese and Korean players.
This thread is about how Chinese companies view game exports.
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It's no secret that China has a strict regulatory environment for games. There are restrictions that developers have to impose on their own games in order to release them in China.
With the PS5 launching in select markets today, I thought I’d do a quick thread with my thoughts on PS5 and PlayStation’s overall strategy going forward.
This is from my pov as an analyst.
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Sony is focusing on 3 key areas this gen:
Premium hardware at an affordable price
Exclusive content from first party & partners
Network services + Ecosystem
The PS5 is very much the center of the PlayStation ecosystem, with network services helping to bridge a smooth transition
The PS5 very much feels like a next gen console and has the innovation to match
DualSense increases the immersion of playing games
Custom SSD enables faster load times & unique game design
2/ It's worth noting that the game does not have an official license to operate in China. China is a complicated market where video games are regulated heavily.
Achieving an official release requires working with a Chinese publisher and gaining approval from regulators.
3/ China is a country of 685 million gamers that spent over $33 billion on games last year. Players have diverse tastes and actively seek out new and fun experiences.
Whether a game has an official release or no localisation at all, Chinese gamers will discover and play them.
PUBG Corp's partnership with Microsoft to host PUBG and PUBG Mobile on Azure has led to speculation that the company made the move so that it can re-enter the India market, where the game was banned earlier this year
In case you missed this article I wrote, India has banned a number of Chinese published mobile games due to rising tensions between the two countries and potential national security issues.
PUBG Mobile was banned because Tencent is the dev and publisher.