happy 35 years to Jaleco's adopted ninja son, Ninja JaJaMaru-kun! they took this character in a lot of different directions and most of them didn't fare particularly well but I do have a soft spot for the original (as does whoever designed GCCX/Retro Game Challenge's Haggleman)🇯🇵
icymi, Japan got a FC-era JaJaMaru-kun collection for Switch last year that includes a new retro game called JaJaMaru-kun no Yokai Daisakusen—the publisher said they'd be releasing Yokai Daisakusen as a standalone on Steam but I guess COVID messed em up
oh and the key art for the Ninja JaJaMaru-kun Collection was drawn by @personasama, which just goes to show that tweeting about Soldam is guaranteed to make cool things happen
here's a comment from the devs about his involvement
the games are Medarot 1 through 5 (GB/C) plus Medarot 2 Core for GBA (Medarot 2 remake, released internationally as Medabots), the GBA SRPG Medarot Navi & the GBA fighting game Medarot G (which is essentially the Japanese version of the internationally-released Medabots AX)
even just sticking to GBC/GBA games, there are a ton more of these they could reissue: there was a side-series called Parts Collection that had a bunch of games, a sorta-reboot on GBA called Shingata Medarot, a card battle adaptation, etc
Sakuna: Of Rice and Ruin is trending on JP twitter atm, super cool to see this 2-man doujin game blowing up
apparently people are marveling at the attention to detail of the farming systems, it's "use the FAQ on the government agriculture website as a strategy guide"-level deep
icymi, it's a hybrid between a combat-heavy action-RPG and a rice farming sim, sort of like a side-view Rune Factory
one anecdote is that one of the devs went so far as to start growing his own rice in order to make sure he got it right in-game
"Sakuna has ppl like
'I can't leave a single grain behind'
'I'm sorry for ignoring my sushi rice, it won't happen again'
'I got annoyed by the guy a table over for leaving rice on his plate'
they should use this game in elementary school diet class"🇯🇵
the dude behind the Metal Slug 6 Atomiswave-to-Dreamcast conversion said it was a simple process but I didn't think people would adapt to it this quickly—Samsho 6, KOFXI and Neogeo Battle Coliseum have all been converted and I'm sure Neowave's in the pipe dreamcast-talk.com/forum/viewforu…
for the unfamiliar, here's the Atomiswave library en.wikipedia.org/wiki/Atomiswave there are a few sought-after games that were never ported, like The Rumble Fish 2 and Dolphin Blue, as well as games like ArcSys Hokuto no Ken for which the official home ports aren't really adequate
update: .CDI images for these conversions have started appearing, ie they're no longer exclusive to those with ODEs & can be played via CD-R (with unavoidable load times), but they're definitely not foolproof so hold off if you don't want to have to re-burn half a dozen times
a fascinating (ongoing) thread from comic translator & former Capcom artist Katsuya Akitomo on his lifelong relationship with American comics🇯🇵 for context, Akitomo has been publicly credited by Akiman & Akira Nishitani for familiarising the '90s Capcom team with Marvel's work
"I didn't work on Darkstalkers outside of the pitch but I was asked for a chara for DS3 & suggested 'a man-eating bug disguised as a girl' who became Q-Bee; I was ripping off Uchuu Kazoku Carlvinson's Chika, but envisioned smtg more grotesque & less silly"
"Kingpin, the last boss of the Punisher arcade game, was originally so big that he filled half the screen, but Marvel told us 'he's a regular human, he can't be /that/ big' and made us change it"
IGN Japan's Indie Game Week STG showcase article's live, with features on Mechanical Star Astra, Squadron 51, BLUE SABERS Early Mission, DreadStar: The Quest for Revenge, Wings of Bluestar, CLIONEKO, 1993 Shenandoah, Star Hunter DX & SPACE / MECH / PILOT jp.ign.com/indie-game-wee…🇯🇵
Mechanical Star Astra: "of all the games featured here, this is the one STG fans should get hyped for" "there's nothing particularly novel about it, but we can't wait for the final game"
(fwiw they said something very similar about Blue Revolver)
Squadron 51: "the most unique game featured in this article", "the game itself is fairly conventional, the audiovisuals are the draw", "the spoken dialogue's in Brazilian Portuguese & it was impossible to read the EN subtitles during gameplay; I hope they address this in loc"
looking over the NGPC library now... presuming they deliberately skipped KOF R-1 & Samsho! for being pre-color, and that CvS is off the table, that just leaves Fatal Fury: First Contact as far as fighting games go
how much deeper will they dig, I wonder...
SNK's two Metal Slugs seem like a given, and they also own a handful of sports games, a few RPGs, a puzzle game or two, etc
as far as third-party licenses go, there's CvS & Card Fighters, Sonic Pocket Adventure, an Ogre Battle game, a few puzzle games, etc
there are only ~80 NGPC games and if you cut out all shovelware & super JP-specific stuff then it's closer to 50, and that's before weeding out the licensed/third-party IP
there's enough for a solid compilation, but not a ton of stuff I'd necessarily expect to sell on its own