Bombergirl update #1: it's still running, somehow

Bombergirl update #2: Olive-chan here is a Contra rep, allegedly
Sepia Belmont at least parses as vaguely Castlevania-themed Image
design sketches for Bombergirl's Olive🇯🇵 her gun was built by TSUGU-RIN, the cute next-gen Browny bot from Contra Rebirth. there, there's your tenuous link to Contra

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More from @gosokkyu

24 Dec
Bandai-Namco's Minoru "Oritech' Sashida & Takaharu Suzuki discuss their internal efforts to archive & preserve Namco's classic key art & the cultural importance of their work famitsu.com/news/202012/24…🇯🇵
(this interview's something of a followup to the CEDEC lecture Oritech gave a few months ago on this same subject—icymi, I broke that down at the time, and I probably won't rehash anything that overlaps with this interview)
unlike the arcade division, which stored things in various warehouses that weren't cataloged & were occasionally completely emptied upon Namco's various relocations, the home division had a repository of home game art assets that were maintained from generation to generation(>)
Read 22 tweets
21 Dec
Musha Aleste, Compile's "Edo Metal"-themed vertical STG for Mega Drive, is 30 years old! it was recently included on the Japanese Mega Drive Mini but I guess the Genesis Mini had to make room for Alex Kidd, oh well ¯\_(ツ)_/¯
MUSHA methadone:

sister games Seirei Senshi Spriggan & Spriggan mkII are available via TG16 Mini

spiritual successor Mahou Daisakusen is available on J-PSN store.playstation.com/ja-jp/product/…🇯🇵

the 8-bit Aleste Collection launches in Japan on PS4/Switch this week store-jp.nintendo.com/list/software/…🇯🇵
icymi, Aleste Collection features a brand-new Aleste game made to Game Gear spec, developed by a small team of STG veterans including Kazuyuki Nakashima, artist and/or planner on MUSHA, Spriggan & Mahou Daisakusen (55:19🇯🇵)
Read 4 tweets
19 Dec
out December 24: Arcade Archives Gradius III! game.watch.impress.co.jp/docs/news/1296…🇯🇵 they promised something special for this ACA release and they've revealed that, too: they've adding a custom mode that'll let you change various as-yet-unspecified settings & adds a stage select
I can only presume some sort of collision detection setting is one of the custom options... there is some precedent for this among ACA releases, they added a smaller hitbox option to Trigon/Lightning Fighters
Hamster's been sharing effusive but non-specific comments from the elite playtesters they've had working on ACA Gradius III, one per day
🇯🇵

TMF:

KZM:
Read 4 tweets
16 Dec
lrt: for those who understandably checked out years ago, Unsung Story was purchased from the original devs by a contract studio who saw a chance to make a name for themselves by salvaging a project thought impossible to salvage... and they're kinda doing it? somehow?
I say "kinda" because most of the high-profile JP devs touted by the original studio are not involved & the game as it currently exists is a very loose interpretation of their initial concepts, but they've been very earnest and transparent & I can't help but root for em
the obvious difference with their version is the art style— Yoshida is not only uninvolved but the original devs burned him so hard that the new team deliberately chose a radically different art style so as to completely erase all suspicion that they're using any of his old work
Read 4 tweets
9 Dec
Puyo Puyo series producer Mizuki Hosoyamada talks Puyo Puyo Tetris 2 inside-games.jp/article/2020/1…🇯🇵 I won't be able to offer a full summary until later, but he does explicitly confirm a Chronicles-style co-op boss raid mode as one of the future updates
Hosoyamada on balancing Puyo Puyo Tetris: PPT1 was balanced in-house by skilled staffers & pros under NDA, but for PPT2 they were more directly influenced by player feedback & brought in pros to share their opinions during the final stretch of development

that said... (1/3)
...when it comes to competitive versus games, there's no "correct" answer to game balance & it's something they're always thinking about, and while the pros have their own opinions, they make decisions taking into account the wide range of players of all skill levels (2/3)
Read 6 tweets
7 Dec
the second EN-subbed "Sega Seminar" video is online this one features long-time Sega Ages producer & current classic hardware producer Yosuke Okunari giving an inside lesson on Sega's home software circa the Japanese Saturn launch
translating ロープレ as RPG is cultural erasure
that's bullshit, but I believe it
Read 5 tweets

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