Nintendo has acquired Next Level Games. Nintendo is extremely conservative when it comes to M&A with its last major acquisition being Monolith Soft in 2007.
So why did Nintendo acquire Next Level Games (NLG) now and what does it mean for both companies? Quick thread below:
NLG has been a key partner for Nintendo since 2005 when it first worked on Super Mario Strikers.
It has been working exclusively with Nintendo since 2011 and its recent release, Luigi's Mansion 3, has sold over 8m units and is on track to outsell the prior 2 games combined.
NLG has helped increase the value of Nintendo's IP and it's clear the developer can produce multi-million selling hits.
What changed recently is that the owners of NLG were looking to sell their shares in the company and began talking to potential buyers.
Nintendo moved to acquire the studio for 3 key reasons.
1. To acquire a talented studio with proven success 2. To strengthen internal development on owned IP 3. To avoid the NLG being sold to a different company whose interests may not lie with those of Nintendo.
Over the past few years we have seen an increase in M&A activity in the video games sector, with large tech and gaming companies acquiring development studios.
In most cases this is fuelled by the rising value of IP and the need to build talented teams.
In this case, Nintendo is not engaging in M&A for the same reason that say Microsoft did, in regards to Bethesda etc...
For them it's simply the three reasons above with the primary aim to strengthen internal development and integrate NLG as an internal team working on owned IP
There won't be much change to Nintendo's M&A strategy going forward and I don't expect them to engage in the same way that other gaming / tech companies have done so.
Nintendo may make additional moves to secure studios like Intelligent Systems or Grezzo etc. if needed though.
Nintendo's greatest asset is its IP and that is what shapes its M&A philosophy.
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996 work culture is not a new phenomenon in China, neither is it an exact template for every games company, but it is the common phrase given to tech / games companies that demand employees work overtime to complete projects.
It is not too dissimilar to 'crunch' used in the West
The practice has been endorsed by a number of tech CEO's, most famously Alibaba founder Jack Ma
This work culture has become an accepted part of working at a tech / games firm in China (exacerbated by Gaas), even though it is technically illegal according to Chinese labor laws
Chinese game and tech giant Tencent has invested in more than 20 game developers this year
While the company has mostly focused on mobile games in recent years, some of these new investments show that Tencent is also interested in the PC and Console space.
Let's discuss 1/
2/ Tencent recently invested several hundred million RMB in Wizard Games, a Chinese developer known for Battle Teams, a game with 500m users.
The company is creating Battle Teams 2, a high end competitive shooter for PC that is set to release in 2021.
Firstly I want to preface this by saying: if your immediate response is "That's not offensive" or "stop being sensitive" then I'm just going to block you.
If you're not Chinese then it's not really your place to decide what is / isn't offensive to people in China.
There are 4 key points to discuss in order to understand this situation.
1. The 10 second scene in the first tweet 2. The link to an old racist rhyme / phrase 3. The way the movie was subtitled during this part 4. Social media backlash and review bombing
Anyway, this is going down about as well as you'd expect in China where it's being linked to the rhyme / phrase "Chinese, Japanese, dirty knees - look at these?" which is considered offensive.
Capcom has issued a statement on social media due to the backlash, stating that it is aware of the situation and the controversy. That it is not the producer on the MH movie and that it will report the situation to the relevant film companies to investigate.
Apple has sent a notice to developers reminding them that all paid games or games with in app purchases must have a license to operate in China. All games without a license will be removed after Dec 31
We have been updating our clients on this situation since Feb
Thread below
Chinese law requires all games to be approved for both content and monetisation before they can be officially distributed in Mainland China.
This is a policy that went into effect on July 1, 2016 for all games and has been enforced on Android app stores since.
While Apple does require developers to enter a license number before publishing to iOS in China, there are loopholes that allow devs to launch without a valid license
Over the past 2 years a new regulator was set up that instituted various reforms, including closing loopholes
Internal data from Sony shows that PlayStation users regularly spend more time playing single player games than they do online games, and this is why they added the activities feature to PS5.
2/ It's no secret that the AAA games industry as a whole has been shifting away from single player (one & done) towards online and live service (recurrent) games on console.
These titles work at both a $60 price point and via the F2P model as games like Fortnite demonstrated.
3/ EA once famously said that linear single player games are dead, and to some extent they are correct due to adding the linear part
Single player as a whole was never dead
It's just AAA single player games that succeed have evolved to meet the current expectations of players