Internal data from Sony shows that PlayStation users regularly spend more time playing single player games than they do online games, and this is why they added the activities feature to PS5.
2/ It's no secret that the AAA games industry as a whole has been shifting away from single player (one & done) towards online and live service (recurrent) games on console.
These titles work at both a $60 price point and via the F2P model as games like Fortnite demonstrated.
3/ EA once famously said that linear single player games are dead, and to some extent they are correct due to adding the linear part
Single player as a whole was never dead
It's just AAA single player games that succeed have evolved to meet the current expectations of players
4/ When people say 'Single player is dead' they are usually referring to third party, AAA, linear, Single Player, narrative driven, $60 games
Why this distinction?
Because rising development costs, increased player expectations and competing service games makes them less viable
5/ Rising Dev Costs
The simple fact is a $100m budget is better suited to a live service game
- Higher engagement from players
- Social / Online experience organically grows community
- More recurrent and persistent revenues post launch
In other words, they're more profitable
6/ Increased Player Expectations
With this ongoing shift across the industry, the mass market now values hours more than before, as well as deeper mechanics and high end graphics.
It turns out players either want longer campaigns, or increased replayability in a short game.
7/ Competing Service Games
With the rise of live service / social gaming, time as a metric has now become more important than ever.
The market for linear AAA games has declined and people end up waiting for sales because they don't get the same value at $60 as in other games.
8/ Single player games have had to evolve over the last generation to meet expectations
- Open World / Wide-Linear
- Popular IP / Franchise
- Focus on deeper narratives
- Multiple game mechanics
- High end graphics
- Post launch content / Monetisation
- Online / Co-Op modes
9/ It's why Assassin's Creed is now a 80 hour game with RPG mechanics and post launch content.
It's why Shadow of War had an open world and loot boxes.
It's why Far Cry 5 had co-op and online + a map creation mode.
It's why Cyberpunk is following most of these trends.
10/ It's also worth noting that in the case of Cyberpunk, the studio is based in Poland which has lower development costs, it has its own game distribution platform and it is planning to release an online / multiplayer version of Cyberpunk in the future, similar to GTA Online.
11/ The AAA single player games that come out today engross players for hours on end both at launch and post launch.
The same can be said about AA / Indie single player games, which have followed similar trends.
But in general, AAA is moving to online live service games.
12/ You'll notice that the above thread mainly refers to AAA single player games from third parties.
When it comes to first party the situation is different. Sony has heavily invested in its studios to create single player games based on both existing franchises and new IP
13/ The reason Sony can do this is two-fold.
1. Sony does not want to compete directly with third parties. It targets an underserved audience to make PlayStation stand out.
While the industry shifts to online live service games, Sony deepens its single player dev expertise
2. First party games have higher profit margins / profitable quicker.
While third party games have to pay a platform fee to Sony, first party games do not. Gross profit margin can be as high as 95% for digital first party games compared to 70% for digital third party games.
This is why Sony focuses on single player games. It's why they take more risks (Death Stranding), it's why they can afford to bundle games more often (Increase the appeal of the console) & why they don't need to sell as much as a third party to generate the same amount of profit
This doesn't mean that Sony isn't immune to market changes either.
A ton of their games such as Horizon, Days Gone, Spider-Man, Ghost of Tsushima etc... have gone open world.
God of War is a 30+ hour game
Some have DLC / Microtransactions
Basically the list in tweet 8/
Sony's first party is not just profitable for them, but it also acts as a way to sell PlayStation consoles, bring more people into the ecosystem and solidify PlayStation as a top brand in gaming.
It's one of the reasons why single player thrives on PlayStation.
In summary:
-AAA third parties see more potential in online live service games, less potential in linear games.
- Single player games have evolved this gen to meet the current expectations of players. Focusing on both quality and quantity of content to engross players.
- Sony focuses on single player games to reach an underserved audience, increase appeal of PlayStation ecosystem and benefit from third party service games.
- Single player games from both first and third party perform well on PlayStation because of this approach.
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Over the past two weeks the #MuseDash hashtag on TikTok has been blowing up.
It first started blowing up on Chinese TikTok (Douyin) where it has nearly 400m views. Overseas it has nearly 60m views.
So what is Muse Dash and why is this notable? 1/
Muse Dash is an anime style music rhythm game developed by a team in Guangzhou, China and published by XD Network, also China based.
The game has been out for over a year and is doing well for an indie title
Please note some of the in game art is 18+ as noted in Steam tags
If you use TikTok then you've probably come across the #MuseDash trend yourself. While it has taken on various forms at this point, it started out on Nov 8 as a simple live wallpaper video that had characters from the game in it
These videos captured the attention of many people
Shanghai based game developer Lilith Games unveiled 'Farlight 84' this week. It's a new PvP shooter set in post apocalyptic 2084 with crafting, building and MOBA elements, which culminates in a 40 player battle royale.
The game will start testing in H1 2021 on PC & Mobile.
The game, which is developed on Unreal Engine 4, continues to show the evolution of the Chinese game development scene, taking the high definition graphics and in depth mechanics that work on console & PC and combining it with their strengths in mobile game development.
As we've seen with MiHoYo's Genshin Impact, Chinese game studios are investing in more robust experiences that can scale across multiple platforms to reach a broader audience.
These games are designed with global appeal in mind to reach players worldwide.
Today, thousands of people travelled to the Shanghai Oriental Sports Center to watch the Peacekeeper Elite Championship 2020.
An esports event for Tencent's mobile battle royale game called Peacekeeper Elite (Based on its PUBG Mobile license).
The event had a $1.8m Prize Pool
China has been holding esports events with a live audience since August. Starting with the Honor of Kings World Championship and more recently the LoL Worlds Championship.
The country has been able to successfully curb the spread of COVID-19, but precautions are still taken ofc.
The event was held over 2 days, with 15 teams competing across 8 matches.
The 15 teams were from China, Asia, the Americas and EMEA.
Chinese team Nova-XQF won the championship and took home more than $750k in winnings. They have won 2 years in a row now.
2/ Gaming subscriptions are driving growth on top of traditional spend, not just on Xbox, but on all console platforms. Increases LTV of a console owner.
With PlayStation, over 50% of PS4 owners had signed up to or already had a PS+ subscription in the first few months.
3/ PlayStation has been able to maintain this over 7 years, with 43% of the 107m active PS4 users having a PS+ subscription today.
Nintendo has been able to do the same, releasing Nintendo Online in 2018, which now has ~40% of Switch owners subscribed to the service.
Let's talk about a controversial topic in the world of video games.
Chinese games dev Paper Games just shut down its game, Shining Nikki, in Korea after controversy erupted between Chinese and Korean players.
This thread is about how Chinese companies view game exports.
1/
It's no secret that China has a strict regulatory environment for games. There are restrictions that developers have to impose on their own games in order to release them in China.
With the PS5 launching in select markets today, I thought I’d do a quick thread with my thoughts on PS5 and PlayStation’s overall strategy going forward.
This is from my pov as an analyst.
1/
Sony is focusing on 3 key areas this gen:
Premium hardware at an affordable price
Exclusive content from first party & partners
Network services + Ecosystem
The PS5 is very much the center of the PlayStation ecosystem, with network services helping to bridge a smooth transition
The PS5 very much feels like a next gen console and has the innovation to match
DualSense increases the immersion of playing games
Custom SSD enables faster load times & unique game design