CW Nightmare

In the torn out belly of an old, sprawling hotel, I found myself investigating strange happenings in the fledgling restaurant that sprouted in the blasted ruin.

Swarthy men gutted the collapse, using every nail & timber to build the eatery and it's long tables.
1🧵
I swear to have seen a spider, large as a dinner plate, with an ape-like face and twitching human fingers for legs, ground down to bloody points. But only a flash witnessed in a broken pane of glass. The bike thing was some illusion. A twisting of light and color, nothing more.
It was then , in the darkening hours of the day, that six young travelers entered, seating themselves at the single large feast table. Colorful, happy, bawdy souls in all, they seemed unaffected by the haze of terror that lingered among the workmen.
3🧵
I found no sign of mold or damp, gas or chemical, any phenomenon to explain the various sightings.
The matron, dutiful and mild in manner, brought the travelers beer, soft pretzels, and honey butter - leaving them to chitter and indulge.
4 🧵
The workmen, in the growing dark, left as quickly as a flock of larks, in one writing mass at the foreman's whistle. Unashamed in their obvious terror. Each man nodded to me, the stranger, in quiet gratitude and sorrowful fancy, as I dared to remain after dark.
5 🧵
The matron's cat darted from beneath the travelers' table, causing a vigorous uproar from the few that drowned out the quiet peacefulness of the rest.

One knocked over a pitcher and bowled himself over his chair as the woman to his shrieked from a dousing of cold beer.
6 🧵
"I'll eat that God damned cat!" Said the man who toppled.
The rest chided and piled on quip and comment, an echo chamber of dionysian grandeur.

My blood ran cold at sight of the Matron, stamping out from the kitchen. I dared not move, crouched in the dark rubble.
She spoke, loud and clear as a fell, fervored priest:
"There are those with nine lives
and those without.
Those who know fear
which are the devout.
Fed on beast and man
And humble rat,
Tis devils and Hell Hounds that
confess'd to the cat!"

8 🧵
I fled, once it had passed, from that ruined, godless place and never spoke of it out loud. For I fear what damned sight I saw still watches me, still listens, patient and hungry. But I see such sights with my waking eye, now, and cannot trust to memory.

I saw -
9 🧵
the most loud man, the self proclaimed cat-eater, come apart like a scarecrow tied to four horses. The limbs floated there among his own exsanguination. In the space of a heartbeat he had stopped being man and became suspended human components.

There was no air to scream.
The hands and feet splayed out, ripping and twisting into new, impossible shapes. The blood channeled into a whip-like tendril on the back of the shape, compressed now into the size of a loaf of bread. Spined or quilled with fragments of the man it once was.

10 🧵
The travelers were still and silent as I, unable to coax our mortal minds to any semblance of action, reason. We stared dumbly as the thing fell with a wet thud, and disappeared beneath the table.

The next howl of pain bade my body to flee in blind, mute, inhuman horror.

11/11
::: And then I woke up. I remembered the whole thing, from finding the hotel to running away, clear as day.

I hope you enjoy the early style of writing, as it fits with how I perceived the world of the dream.

In time - I hope to forget.

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More from @DropTheDie

27 Nov 20
#dnd5e - Let me talk to you about non-combat conflict.
Problems that don't get resolved from murdering someone.

Combat can be part of it or part of the solution, but here's a quick run-down of my 10 session types. Works best serialized, but can influence whole plots too.

1/12
1. Survival Against Danger.
A quickly devolving situation puts the party in fight or flight.

The volcano is about to explode, they have only minutes to find out why or escape.

An assassin has framed the party for the prince's murder, the guards are coming from all directions.
2. Unknown Magical Upheaval.
Some magical effect has changed the rules wildly, the party must stop it.

The town of Gold Hills, where the party is staying, has its gravity inverted. The young sorcerer responsible is unaffected but can't control it.
Read 13 tweets
27 Jun 20
When you're writing an adventure for #dnd5e, try present the quest/job/bounty in the following order.

Tagline
Reward
Guidelines
Description/Background
Action
Conclusion
Tagline: "The gargoyles have come to life!"
Reward: "For each of the creatures you slay, I offer 80 gold pieces. If you find my missing men, I'll double the reward."
Guidelines: "Their roosts is irreplaceable. If damage comes to the repaired church, you'll answer to the Duchess."
Description/Background: "One of my men, Salfax, saw the creatures coming to life with his own eyes. There was no enchantment, no mage casting spells, just a stroke of lightning that hit the church. A moment later, death descended on the town."
Read 8 tweets
27 Dec 19
Dumb #dnd story time.

I once gave my players "A Tome of Absolute Knowledge." A thick wood-bound ledger full of tiny 3pt font script. There was a wooden mouth carved on the front that spoke (without moving) to anyone who wished to read from the book.

1/?
The players found it in an old abandoned library of a city that was swallowed by a swamp, so they were pretty hyped to pick it up and hear "I am one of the Tomes of Absolute Knowledge. I have the power to answer 4 more questions before the magic ebbs from my pages. Ask."

2/?
I could not make this up. The PC holding the book immediately said "Did this book just talk?" in their character voice.

Obviously, no DM could resist: I replied "Yes. I spoke. 3 answers remain open to you."

Instead of laughs, the table erupted in PANIC.

3/?
Read 12 tweets
1 Mar 19
Alright. I'll bite and try to give some kind of guideline to help you run megadungeons for #dnd5e (well, any #tabletop). General principles, at the very least.
- A thread -
There needs to be several reasons for your PCs to explore the place beyond "cool loot." While players LOVE loot, they don't want to, well, have their PC die.
CURIOSITY can be one of those things. "What new aspect of this story waits in the next level/room?"
That is how your PLOT (a dungeon, like any story, needs to have a plot or plot beats) should function. What about this megadungeon will drive my players to go INTO IT not OUT OF IT. "You're at the bottom fight your way out" is lazy and uninspired.
Read 20 tweets
14 Feb 19
#Diablo3 and plot - a thread.
Diablo 1 was a game that fit on a single CD and had fewer resource requirements than Angry Birds, but had what felt like HOURS and HOURS of voice acting, written text, and an understated plot that made you invested in figuring out the "why/what" 1/?
Part of the joy of the game was its dark tone and heavy emphasis on conversation. You'd go fight your way down a labyrinth for a few hours, come back to town, and talk to everyone as a little break. A reward for advancing further downward, it felt like a reward. Genius. 2/?
There was a small cast of characters, all of them normal folk trying to live in this shitty place with this crazy bastard ruling over them, hoping the rumors they hear are not true. They had skills, but NOPE, they didn't want any part of skeleton's with axes, dude. 3/?
Read 24 tweets

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