Wondering why all the social media sites were able to suddenly swoop in with a banhammer on all the fascists, when they dragged their feet for so long that it wasn't until there was a violent attempted coup that they did anything?

(A thread)

1/
You may use social media to connect with friends, chat, share pictures, and join events, all for free, but those companies have to make money somehow. They have employees and investors to pay! So where do they get the money?

2/
You're the product. Social media sites are selling "you" to their advertisers and partners. When you read something, click on something, reply to something, buy something, they record it. They develop a profile of you, automatically, by tracking everything you do.

3/
That's why you get funny ads: They're trying to see what you will buy, what you ignore, what you report as offensive. The better they know you, the more accurate their data when they sell it to another company and say "Oh, you want people who like cats? Here you go."

4/
This means that, if you engage with politics a bit on social media, they probably have a pretty good idea of what you support. They know which candidates you like, which ones you hate, which policies you love but wistfully bemoan will never become reality.

5/
So it's *easy* for them to know who the fascists are. That's the whole point of their data analysis: Knowing who the people on their sites are. Knowing who YOU are. And knowing how to sell things to you.

6/
Why not just ban all the fascists, then? After all, by giving fascists a platform and allowing them to organize and recruit, social media sites are... at least a little complicit in the harm that the fascists cause.

Well, turns out that fascism's big money.

7/
All those big Fox "entertainment" news shows—money. The conservative talk radio hosts who agitate—money. The big companies that back conservative politicians in hopes of getting deregulation and kickbacks—money.

8/
And think about the folx who stormed the Capitol on the 6th. Flew to DC? Presumably stayed in a hotel, which isn't cheap in that town? Tactical gear, rifles? Not cheap. Money.

9/
Social media companies look at demographics and say in their conference rooms, "A big percentage of people voted for Trump. A big chunk of Republicans say that they are OK with the coup attempt. If we ban them all, we risk losing millions of users. We risk losing money."

10/
But now the lawmakers on the Hill had their lives threatened. They're pissed. They're mad that the tech companies that could've done something all along have done nothing. And the Democrats are in charge now...

11/
The Democrats are still a party principally captured by oligarchs, but they are marginally more likely to do something. So just like all those people leaving the Trump administration in the 11th hour after the failed coup, the social media companies are hedging their bets.

12/
They want it to look like they're taking action now because the situation has become so grave. The reality is that they could've taken action long ago, but they were more interested in getting that big money, by continuing to allow bigots, racists, and bashers to meet up.

13/
And you might've read that one of the only reasons that the social media companies are doing something is that employees are demanding it. Working on big data algorithms is a specialized skill. There may be a lot of people clamoring for those jobs, but...

14/
... social media companies can't afford to lose everyone at once. They can't retrain an entire base of hundreds of employees all in one go, to use their specialized tools and understand their proprietary algorithms. So when labor organizes, stuff happens.

15/
Social media companies could've done this any time. Their entire business is built around knowing what every one of their users wants, likes, hates, and buys.

They just felt that your lives weren't worth risking their money.

~Fin~

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More from @JesseHeinig

28 Dec 20
Been playing a lot of cyberpunk recently—no, not that one, the #Shadowrun kind! (Specifically Dragonfall, which I tried to play back when it came out, but I kept dying in the tutorial.)

Shadowrun does some things really well that are good design ideas...

(A thread.)

1/ Cover art for "Shadowrun: Dragonfall—Director's Cut,&
Like most cyberpunk genre media, in Shadowrun, megacorporations have global reach and influence. The game books include top-ten lists of the largest, wealthiest, most influential corporations, and ideas about what they do and what kinds of cutting-edge research they sponsor.

2/ Cover of "Shadowrun: Corporate Guide" sourcebook,
Shadowrun lays out the corporations for you, giving them names, chairpeople, and agendas. This makes it really easy for you, as a GM, to figure out missions that involve them. It also does worldbuilding for you: These organizations exist, they have logos and goals.

3/
Read 18 tweets
12 Dec 20
On my prior thread about #cyberpunk, some people asked if you can't just enjoy the aesthetic of cyborgs and neon without the revolutionary elements. The answer is no, so let's explore how the aesthetic of cyberpunk is tied into dystopia and rebellion!

1/ Silhouettes of three soldie...
Cyberpunk aesthetics owe some debts to earlier art forms, both from the punk movement and from underground and futuristic art, like that explored in 𝘔𝘦𝘵𝘢𝘭 𝘏𝘶𝘳𝘭𝘢𝘯𝘵. (𝘏𝘦𝘢𝘷𝘺 𝘔𝘦𝘵𝘢𝘭 magazine for yanks.)

2/ Métal Hurlant #79, cover by...
The granddaddy fiction of cyberpunk, 𝘕𝘦𝘶𝘳𝘰𝘮𝘢𝘯𝘤𝘦𝘳, commonly describes the world in its dismal tones, its popping lights, and its toxins and waste. The cyberpunk world is one in which even air is a commodity, because everything's polluted.

3/ Skyline of a city with sign...
Read 24 tweets
10 Dec 20
What would a cyberpunk story look like when you start cleaning out problematic things like racism and transphobia? Let's investigate.

(A thread)

1/ Screen capture of "Blade Runner" with flying car p
Cyberpunk's root words are: "cyber," which really refers to communication, but was taken from communication between human (bodies) and machines and popularized as talking about synthetic body parts and neural interfaces.

2/ Cover picture of novel "Cyborg," which inspired th
"Punk," referring to the rebellious movement that came out of Britain in the '70s and spread rapidly as people showed their dissatisfaction with authoritarianism and consumerism.

3/ Two punks, L and R, in front of a sign reading "Street
Read 24 tweets
25 Nov 20
Hey @Wizards_DnD players, 𝘛𝘢𝘴𝘩𝘢'𝘴 𝘊𝘢𝘶𝘭𝘥𝘳𝘰𝘯 𝘰𝘧 𝘌𝘷𝘦𝘳𝘺𝘵𝘩𝘪𝘯𝘨 is finally here, and with it the new rules about changing up ability score modifiers, languages, and skills that are connected with race in the core book. Let's chat!

(cw: bigotry)

(A thread)

1/ Cover of "Tasha's Cauldron of Everything"
D&D rarely does extradiegetic text. Going back to 1st edition there are some places where Gygax writes essay-form analysis of what constitutes good play and gives advice about successful adventuring...

2/ Picture from 1st edition AD&D Player's Handbook of adventure
... but by and large, the game rarely has text explaining "Here's WHY this rule exists" or "You may want to do X, instead of Y, depending on the goals for your game." (Monte Cook talked about this in an interview where he said their original goal was to...

3/
Read 22 tweets
24 Nov 20
If you want to be a better game designer, destroy your ego.

(A thread.)
You will make mistakes. You will make cringeworthy material. You will design something that is clunky, or ineffective, or a perverse incentive, or insensitive, or a mechanic that threatens the entire game's integrity.
These are moments to learn from, and people who talk about them are giving you feedback to absorb.

Taste is subjective. People who rail on your material because of differences in taste are expressing opinions, which means you can decide how much weight to give them.
Read 9 tweets
18 Sep 20
Recently designer @justice_arman wrote a bit about D&D effects that take players out of play - spells like 𝘩𝘰𝘭𝘥 𝘱𝘦𝘳𝘴𝘰𝘯 and 𝘮𝘢𝘻𝘦, which (if the dice don't favor you) just take you out of the game for some amount of time. (thread) #dnd

1/
Of course this has a long pedigree in D&D. Spells like this go back to the early editions. Not to mention that much of D&D's game mechanics are built on a "roll well or you just lost your turn" system - attack and miss? Failed your skill check? Often similar to doin' nuthin'.

2/
In early early early editions of D&D, characters had few options, meaning that taking your turn was fast. That meant that combat was quick. Swing, miss! Next! Swing, hit! Next! 𝘔𝘢𝘨𝘪𝘤 𝘮𝘪𝘴𝘴𝘪𝘭𝘦 and you've used your one spell! Next!

3/
Read 17 tweets

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