I was quoted in this @SCMPTech article about how Tencent invested in or acquired 31 video game related companies in 2020 and why this is 3x higher than the prior year.
I've put together a thread below with some additional thoughts too.
Tencent’s approach to M&A can be characterized as somewhat conservative, investing primarily in firms that have a proven hit.
Tencent historically has invested in roughly a dozen companies each year, and obviously there are many more investment opportunities than that.
As Tencent faces increasing competition in the market, primarily from large tech firms such as Bytedance and Alibaba in addition to mid size firms such as Lilith and MiHoYo, the company appears to be taking a less conservative approach to M&A.
The company has augmented the investment philosophy to add investing in smaller companies than it typically does, and at a much earlier stage. Tencent is also investing in companies with experience in PC and Console games, while offering its experience in mobile games to them.
However, while the article speculates that Tencent missed the boat on some investments, such as MiHoYo, it's worth noting that it has been actively pursuing other companies in this space recently, even if its investment level in ACG is lower than others.
Tencent is in no danger of losing its #1 position in the games market, but it is beginning to feel some pressure as other companies have been able to disrupt its grip on the top ten grossing games chart.
We expect Tencent to continue its aggressive approach to M&A in 2021.
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Nintendo has acquired Next Level Games. Nintendo is extremely conservative when it comes to M&A with its last major acquisition being Monolith Soft in 2007.
So why did Nintendo acquire Next Level Games (NLG) now and what does it mean for both companies? Quick thread below:
NLG has been a key partner for Nintendo since 2005 when it first worked on Super Mario Strikers.
It has been working exclusively with Nintendo since 2011 and its recent release, Luigi's Mansion 3, has sold over 8m units and is on track to outsell the prior 2 games combined.
NLG has helped increase the value of Nintendo's IP and it's clear the developer can produce multi-million selling hits.
What changed recently is that the owners of NLG were looking to sell their shares in the company and began talking to potential buyers.
996 work culture is not a new phenomenon in China, neither is it an exact template for every games company, but it is the common phrase given to tech / games companies that demand employees work overtime to complete projects.
It is not too dissimilar to 'crunch' used in the West
The practice has been endorsed by a number of tech CEO's, most famously Alibaba founder Jack Ma
This work culture has become an accepted part of working at a tech / games firm in China (exacerbated by Gaas), even though it is technically illegal according to Chinese labor laws
Genshin Impact was one of the biggest hits of 2020 and is on its way to becoming a billion dollar game.
The title reflects the evolution of Chinese game development and showed that Chinese developed games based on original IP can truly succeed on the global stage.
Quick thread-
To aid this thread I will use some slides from a presentation that Liu Wei, one of the co-founders of MiHoYo, gave at the end of last year.
MiHoYo, the developer of Genshin Impact, was founded in Shanghai back in 2011 by 3 college students. The 3 were fans of ACG culture.
What's notable about MiHoYo is that they have been independent since 2011, with their only funding being a $150k angel investment during the firms first year
Their slogan 'Tech Otaku's Save the World' is based on them being Otaku's themselves and creating games in the ACG genre
Chinese game and tech giant Tencent has invested in more than 20 game developers this year
While the company has mostly focused on mobile games in recent years, some of these new investments show that Tencent is also interested in the PC and Console space.
Let's discuss 1/
2/ Tencent recently invested several hundred million RMB in Wizard Games, a Chinese developer known for Battle Teams, a game with 500m users.
The company is creating Battle Teams 2, a high end competitive shooter for PC that is set to release in 2021.
Firstly I want to preface this by saying: if your immediate response is "That's not offensive" or "stop being sensitive" then I'm just going to block you.
If you're not Chinese then it's not really your place to decide what is / isn't offensive to people in China.
There are 4 key points to discuss in order to understand this situation.
1. The 10 second scene in the first tweet 2. The link to an old racist rhyme / phrase 3. The way the movie was subtitled during this part 4. Social media backlash and review bombing
Anyway, this is going down about as well as you'd expect in China where it's being linked to the rhyme / phrase "Chinese, Japanese, dirty knees - look at these?" which is considered offensive.
Capcom has issued a statement on social media due to the backlash, stating that it is aware of the situation and the controversy. That it is not the producer on the MH movie and that it will report the situation to the relevant film companies to investigate.