2/ For those of you new to the topic, take a moment to familiarize with what non-fungible tokens are as well as how they might become a core driver of the evolution of online content.
Don't be afraid to let the imagination wander!
3/ Whilst data remains relatively fragmented, the numbers of active marketplace users is clearly growing with almost $90M in sales.
💰Largely driven by 4 major categories:
- Crypto Art (>$20M)
- Crypto Sandboxes/Virtual Worlds (>$16M)
- Video Games (>$15M)
- Collectibles ($16M)
4/ The dip in marketplace activity due to high gas fees during the "DeFi Summer" is notable: as activity and sales declined.
Interestingly, we see that throughout the year the amount of NFTs sold per month declined whilst average sale price went up.
5/ This is likely indicative of gas fees forcing users to focus on buying quality over quantity, whilst smaller transactions on mainnet were prohibitively expensive forcing them to shift to layer 2s such as Matic, or not take place at all.
6/ We have seen a dramatic expansion of options for investment as more projects explore tapping into this emergent universal digital representation layer.
Meanwhile, there's maturing financial infrastructure for things like fractionalization, indexing, and lend/borrow activity.
7/ The exchange landscape remains dominated by the universal marketplaces, but we are seeing activity fracture into specialized venues.
We expect this trend to continue as in the long run, not all users will be happy to mix focus and governance cross-category.
8/ Crypto Art was arguably the breakout NFT sector of 2020. It's clear that this category has found product-market fit earlier than others.
This is perhaps attributable to the clear value propositions toboth collectors and creators, alongisde fewer scalability concerns.
9/ Nifty Gateway exploded onto the scene by drawing in talented creators from outside the ecosystem to participate in their drop model.
Their pipeline seems as full as ever with @JustinRoiland next Tuesday!
- New biz models unlocked
- Higher ARPUs than traditional game industry
- 700K game assets sold in 2020
- Axie grew users 11.6x
- Play to Earn exploding in emerging markets
New tools to:
- Bootstrap adoption
- Promote loyalty
- Enable community governance
12/ The collectibles market has seen strong activity driven by sports-themed projects such as @SorareHQ and @nba_topshot.
@flow_blockchain's flagship NBA title did more secondary market volume in its first year than the Top 10 WAX projects combined.
More brands and IP in 2021.
13/ @maticnetwork + @Immutable lead the ETH NFT scaling charge. If successful at scale, L2s could erode the core value propositions of purpose-built chains like Flow.
Competing chains risk undermining the "universal digital representation layer" concept.
Time will tell.
14/ Lastly, we touch upon the DeFi-NFT Symbiosis.
DeFi brings NFTs additional utility and financial infrastructure, NFTs will bring DeFi a universe of collateral including real-world assets.
2/ Some may argue that residual liquidity from a frothy market is what affored NFTs their moment in the sun.
The end of the DeFi boomed coincided with the highest volumes the NFT space had seen since 2017, before ending the year explosively with historic crypto art sales.
3/ Early experiments showed a clear synergy between the two.
On the one hand, DeFi can provide a dramatic expansion of utility, functionality, and access to more complex financial infrastructure through fractionalization for the NFT ecosystem.
2/ Legendary artist @beeple has spent the last 13 years of his life producing an artwork every single day. 4976 consecutive days of dedication eventually brought him to crypto art.
In just 48 hours, he sold over $3.5 million of digital artwork. 🤯
1/25 Today I touched upon the recent Roblox S-1 filing as it relates to the nascent blockchain-based virtual worlds or Crypto Sandboxes as I like to call them.
The @Roblox IPO is a landmark event and represents the first pure, public Metaverse play.
2/25 For those of you that don’t know, Roblox is a multiplayer sandbox game with over 30 million daily active users. Sandbox games derive their name from the nature of a sandbox that lets children create nearly anything they want within it.
3/25 These worlds have no apparent objective, and allow creators to architect their own worlds, narratives, and meaning.
Roblox has exploded in the back half of this decade and now boasts over 150 MAU.
1/ Today we released a report on Crypto Art. We shed light on an eclectic mix of the artists contributing to the growing ecosystem. We provide an overview of the marketplaces currently available, as well as brief commentary on how we think things could evolve.
2/ With the recent advent of yield farming across virtual goods protocols, we expect competitive dynamics to heat up as the battle for market share comes to the fore.
3/ Alongside the fight for a podium spot across generic marketplaces, there are opportunities for more specialized platforms to dominate certain niches.
Crypto provides the tools to form robust microeconomies around smaller communities, which we believe creatives should embrace.
Last night, 12.3 million concurrent players gathered in Fortnite to watch Travis Scott debut his new album. For context, that is almost four times bigger than Rod Stewart's Copacabana Beach—the largest concert ever on NYE 1994.
2/ In order to facilitate such an operation, all other game modes were disabled in the hour run up to the show beginning. Users were encouraged to join lobbies 30 minutes before the scheduled start time in order to guarantee a spot.
3/ The digital equivalent of queueing outside the venue proved to be rather more enjoyable, as players chased each other around a beach and constructed massive structures looming over the stage. Suprisingly, there were no contraband checks either—security was a breeze.