BEHAVIOUR TREES are the cornerstone of ARTIFICIAL INTELLIGENCE for #gamedev.

But they can be difficult to "grow". 🌱

I have selected FIVE rather approachable papers that use EVOLUTION to grow behaviour trees AUTOMATICALLY, so you don't have to. 🌲

Let's start with...📝

🧵👇 ImageImage
1⃣ "Evolving Behaviour Trees for the Commercial Game DEFCON" (2010)

🔹Chong-U Lim
🔹Robin Baumgarten
🔹Simon Colton

researchgate.net/publication/22… ImageImage
2⃣ "Learning of Behavior Trees for Autonomous Agents" (2015)

🔹Michele Colledanchise
🔹Ramviyas Parasuraman
🔹Petter Ögren

arxiv.org/abs/1504.05811 ImageImage
3⃣ "Behaviour Trees for Evolutionary Robotics" (2015)

🔹Kirk Y.W. Scheper
🔹Sjoerd Tijmons
🔹Coen C. de Visser
🔹Guido C.H.E. de Croon

arxiv.org/abs/1411.7267v2 ImageImageImage
4⃣ "Evolutionary Behavior Tree Approaches for Navigating Platform Games" (2017)

🔹Miguel Nicolau
🔹Diego Perez-Liebana
🔹Michael O’Neill
🔹Anthony Brabazon

semanticscholar.org/paper/Evolutio… ImageImage
5⃣ "Evolving behaviour trees for supervisory control of robot swarms" (2020)

🔹Elliott Hogg
🔹Sabine Hauert
🔹David Harvey
🔹Arthur Richards

link.springer.com/article/10.100… ImageImageImage
⭐️ "A Survey of Behavior Trees in Robotics and AI" (2020)

🔹Matteo Iovino
🔹Edvards Scukins
🔹Jonathan Styrud
🔹Petter Ögren
🔹Christian Smith

arxiv.org/abs/2005.05842… ImageImageImage
✨ 𝘁𝗵𝗮𝗻𝗸 𝘆𝗼𝘂 𝗳𝗼𝗿 𝗰𝗼𝗺𝗶𝗻𝗴 𝘁𝗼 𝘁𝗵𝗶𝘀 𝗽𝗮𝗽𝗲𝗿 𝗿𝗲𝘃𝗶𝗲𝘄 ✨

Reading papers for the first time can be intimidating. But it doesn't have to! ☺️

Follow me if you are interested in learning more about ARTIFICIAL INTELLIGENCE, #GAMEDEV & SHADER CODING! 😎

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More from @AlanZucconi

25 Jan
These are FIVE TRICKS that my colleagues and I have learnt from one academic year or REMOTE TEACHING in HIGHER EDUCATION. 📚🎓

Every class is different, and every lecture has their own teaching style. But feel free to share this thread if you think it might help someone!

🧵👇
1⃣ 𝗦𝗲𝘁𝘂𝗽 🖥️

If you are using PowerPoint with a second monitor, you can actually resize the "Presenter View" window:

1⃣🖥️
🔴Shared screen with slides

2⃣🖥️
🔵Presenter view with notes
🟢MS Teams chat

So you can share your screen, see your notes & read questions! Image
2⃣ 𝗖𝗹𝗮𝗽𝗽𝗶𝗻𝗴 𝗼𝗻 𝗠𝗦 𝗧𝗲𝗮𝗺𝘀 👏

Every time a student present their work in front of the class, I invite everyone to clap. 👏

A remote alternative is to encourage students to raise and lower their hands on MS Teams quickly.
Read 7 tweets
22 Jan
Fifty years have passed since CONWAY'S GAME OF LIFE firstly appeared on a column called "Mathematical Games" on @sciam.

While most Programmers & Computer Science enthusiasts are familiar with it, not many know that the game is actually TURING COMPLETE.

Let's see why. ⠠⠵

🧵👇
The quickest way to prove that a system is TURING COMPLETE is to show that it allows for the constructions of LOGIC GATES. 🖥️

So, let's see how the 𝗔𝗡𝗗, 𝗢𝗥 and 𝗡𝗢𝗧 gates can actually be constructed in Conway's Game of Life...
Firstly, we need to find a way to encode binary signals.

One very popular choice is to use a stream of GLIDERS. The so-called GOSPER GLIDER GUN can generated a new glider every 30 generations. 🔫

Hence, receiving a glider every 30 generations counts as a "1".
Read 11 tweets
9 Jan
If you are interested in learning AI and how it can be used in #gamedev, you should start with BEHAVIOUR TREES! 🌲🧠

As the cornerstone of game AI, BTs are used in:

• Halo 2 🪖
• Bioshock 💉
• GTA V 🚗
• Façade 🍈
• Alien: Isolation 👽

Let's see how they work! 👇

🧵 A screenshot of "owl-bt", an editor for Behaviour An example of Behaviour Trees in Unreal Engine.An example of Behaviour Trees in Unity, with an asset called
Many of you are familiar with FINITE STATE MACHINES: the most popular pattern for character controllers.

While FSMs are graphs, BTs are (unsurprisingly!) trees. 🌲Their leaves are the ACTIONS 🦾 and PERCEPTIONS 👁️ your agents can perform and sense.
Each node in a BT can be in any of the three following states:

• ✔️ SUCCESS: the node was executed successfully
• ❌ FAILURE: the node could not be completed
• ⏳ RUNNING: the node is still being executed
Read 11 tweets
8 Jan
Most #gamedev are familiar with A*, the most used pathfinding algorithm in games.

⚠️ But did you know that there's a very common scenario in which A* DOES NOT find the shortest path? 😱

Let's see why A* won't work in "Portal", and how we can fix it!

🧵
All pathfinding algorithms work by iteratively exploring nearby cells in the grid.

⬅️ Breadth First Search explores them in the order in which they are discovered.

➡️ Dijkstra's Algorithm, instead, keeps exploring the SHORTEST PATH FIRST.

(gif by @redblobgames)
That is also why Dijkstra's algorithm is sometimes referred to as the SHORTEST PATH FIRST algorithm.

Ultimately, it is that property that ensures its OPTIMALITY (= it will always find the shortest path between any two points).
Read 12 tweets
24 Nov 20
One of the best ways to improve your creativity is—paradoxically—to design with constraints.

Perhaps this is why the #pico8 community never failed to amaze me with their tiny creations.

So, here's a list of PICO-8 DEMAKES, starting with possibly the best one ever made...

/🧵👇
"FUZ", a #pico8 demake of @Polytron's "FEZ" by Henry Stadolnik (@Jusiv_).

jusiv.itch.io/fuz
"Low Mem Sky", a #pico8 demake of @hellogames's "No Man's Sky" by Paul Nicholas (@Liquidream).

liquidream.itch.io/low-mem-sky-ja…
Read 7 tweets
27 Sep 20
Turns out 2020 was—for many of us—one of the worst years on record.

If you are feeling stressed and need somewhere to escape for a little bit, this is a thread about some short, calming games that I hope will help you relax.

Starting with...

👇👇👇 🧵
"A Short Hike" is without any doubt the best indie title of the year. 🏔️🐦

@adamgryu has truly crafted something that can soothe your soul for a good few hours.

store.steampowered.com/app/1055540/A_…
"Kind Words" is a game like no other. 💌🤗

You can write about your own issues, and read anonymous replies from other players.

It's warming and empowering. @popcannibal created one of the few experiments on empathy that actually worked.

store.steampowered.com/app/1070710/Ki…
Read 10 tweets

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