Nobody knows how Unity will measure installs. And Unity made it very clear they will not share more details about their "proprietary technology".
It's impossible for gamedevs to contest numbers when Unity is both the judge and jury.
(2/8)
Aug 1, 2023 • 7 tweets • 3 min read
If you're a big fan of FEZ, you might have noticed that to *fully* complete the game, you don't have to complete it to 100%. You have to complete it to 209.3%. 😅
Let's see why. 🧐🧵
FEZ monitors the progress with a percentage. That is the number of cubes you need to complete the game.
You need 32 cubes (or anticubes) to unlock the first ending, which gives you 100%.
This unlocks a cutscene so trippy that not even the YouTube compression can keep up.
Jun 8, 2023 • 7 tweets • 4 min read
With so many photo editing tools powered by Generative AI, I think is worth remembering some of the most powerful techniques that do NOT rely on Deep Learning. 🧮
🧵 Let's see how SEAM CARVING works and how we can make it in @unity! 👇
alanzucconi.com/?p=8000
SEAM CARVING is a technique that resizes images without "squeezing" them.
It does so by identifying "seams": continuous lines that cross as fewer edges as possible.
Aug 28, 2022 • 8 tweets • 6 min read
From "RimWorld" to "Firewatch", there are countless games which feature maps. 🗺️
These are FIVE #gamedev resources to create them in your games...
🧵👇
1⃣ 𝗧𝗼𝗽𝗼𝗴𝗿𝗮𝗽𝗵𝗶𝗰𝗮𝗹 𝗠𝗮𝗽𝘀 🗺️
This tutorial shows how to render any terrain like a proper topographical maps.
It also supports isolines/contour lines, and custom gradients!
This week I've been replaying Firewatch. 🛡️🔥
Despite being 6 years old—which is about 40 in indie game years—it has aged gracefully and is still an incredibly enjoyable experience.
And replaying it now, I can see how much love @camposanto has put into its making...
🧵👇
For me, it's the tiny details that make Firewatch an absolute gem to watch and play.
Like selecting a different number makes your in-game hand move on the lock.
Oct 6, 2021 • 22 tweets • 9 min read
Did I really installed *every* major version of @unity?
Yes, I did. 😌
Join me in this journey to celebrate how much Unity has changed since 2005...
▶️ Unity 1.0
Was officially released on June 8 2015, and was initially limited to MacOS.
▶️ Unity 2.0
Launched in 2007, with a bunch of new features.
These versions are nowhere to be found, but the editor looked very familiar.