Saniwa literally saving history and museums, single handedly revitalizing the sword industry, crowdfunding to save cultural properties, buying 1/8 male figures and carving the way for male anime figs, 1:1 scale mikazukis, but also live action Souza slapping the shit out of hasebe
Since Touken Ranbu is releasing in English, let's talk about some of the social phenomenon the fans of this game have caused.
In this thread I'll be covering various topics from donation drives to Never Buying From Scalpers that show how Saniwa changed history. #toukenranbu
First I want to mention that the anticipation for the game was so high when it came out on 1/14/2015, the initial 2 servers filled up almost immediately.
There would be subsequent servers added, but even 2 months later, 3/10, interest was so high that the 2 servers released
Filled up completely in 15 hours.
Because of this, tkrb accounts were posted on auction sites for ¥5000~1800. This would mark the start of the long battle of Saniwa vs Scalpers, although no one knew this at the time.
The first sign that Saniwa were going to be an economic
This is an animal themed sord thread for @Yukari_Kaiba
First is my best boy Nakigitsune.
He is a reticent boy and his fox does most of the talking.
He likes other foxes and is doing his best.
He's voiced by MR HARDCORE YOKOHAMA BADBOY himself.
This is Kogitsunemaru.
He was forged by a little fox, hence his name. He is not small himself.
He has very nice hair and he is very proud of it.
This is Shishiou.
He defeated the nue on his shoulder but they're friends now.
He belonged to an old man sword wielder, so he likes grandpas and tries to take care of them.
Ok so,
One of the biggest differences of how I see Japanese people digesting media and how Americans digest media is the ability to separate oneself from the topic.
Japanese people are used to living with duality. The culture of Japan is all about honne and tatemae, and while a
lot of Americans think of tatemae as situational lying, it's a specific form of communication that adds a buffer of space between people. Sometimes that buffer is
helpful and sometimes it isn't but that's not what we're discussing today.
In the same vein, Japanese fans consume media with that buffer space, and you see the difference in fandom spaces very keenly.
For example, Japanese cosplayers don't tend to roleplay. I feel like the