mighty bold of Balan Wonderworld to skip the lazy '90s nostalgia play and instead pit itself directly against every crowdfunded game you forgot you backed seven years ago
I've seen a lot of comments about this game that fixate on Naka, certain post-DC Sega games, etc and I think it's important to emphasise that the actual developer is Naoto Ohshima's studio Arzest which has a long legacy of mediocrity that extends to its predecessor, Artoon
Artoon/Arzest's RPG pedigree is respectable (mostly via association with Hironobu Sakaguchi) but their action game resume stars:

Blinx: The Time Sweeper & Blinx 2
several middling-to-bad Yoshi games
Hey! Pikmin (remember this?)
FlingSmash (you don't remember this)
VAMPIRE RAIN
I don't mean this to come off as a told-ya-so/whaddya-expect, either—I knew all this going in but I hoped Square-Enix money, this being Arzest's first big original game in ages, just wanting to live up to expectations, etc might have coaxed something great out of em ¯\_(ツ)_/¯

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More from @gosokkyu

28 Jan
M2's patched six of the Sega Ages titles for Switch: Thunder Force IV/Lightening Force, Phantasy Star, Outrun, Gain Ground, Puyo Puyo and Virtua Racing🇯🇵 changes as follows: (thread)
Thunder Force IV: fixed a bug in the opening where a vertical scroll trick wasn't being properly reproduced

Phantasy Star: fixed some PSG noise bugs, as well as other minor fixes

Outrun: fixed a bug that caused ranking data to disappear when the attract demo was left to run for a while, as well as other minor bugs
Read 7 tweets
21 Jan
heads up if you, like me, completely forgot this was coming: Turrican Flashback Collection's up on PSN, $29.99/€29,99/£24.99

store.playstation.com/en-us/product/…

store.playstation.com/en-gb/product/…

this collection includes the Amiga versions of Turrican 1 & 2, Mega Turrican & Super Turrican (SNES)
this is the stripped-down version of the two(!) other Turrican collections coming, which are really stretching for extra content: Super Turrican 2, Turrican 3 for Amiga (which is just Mega Turrican), the uncut version of Super Turrican SNES & some minor score/time attack hacks
so yeah, three collections desperately struggling for padding and yet none of them contain the original games by Manfred Trenz (Turrican 1 & 2 for C64, Super Turrican NES), figure that one out

these collections are coming to Switch as well, icymi
Read 6 tweets
20 Jan
G-MODE's Koichi Takeshita discusses his early work history at Hudson and other studios, joining G-MODE, their early releases under his tenure (including KUUKIYOMI) and the establishment of G-MODE Archives gamemo.confidence-media.jp/873🇯🇵
on G-MODE Archives: bc G-MODE built its name off keitai & i-mode, they feel it's their mission to maintain that legacy, including games from other companies

re: overseas releases, the majority of games are JP-dependent, but they're considering releasing text-light games overseas
(this interview was conducted about a month ago—since then, they've already announced plans to release games from other companies (Zanac, Sorcerian) and they've released the first international G-MODE Archives title, TOPOLON nintendo.com/games/detail/g…)
Read 7 tweets
18 Jan
Sega Ages are on sale again on Switch & someone asked me about the enhanced features—I feel like ppl might be sick to death of me talking about em but otoh, there are plenty of ppl who didn't follow them at all, so here's a rundown of what's new for all 19 Sega Ages Switch games:
Sega Ages Sonic the Hedgehog includes both the OG Mega Drive game & the obscure remixed Mega Play arcade version (with score attack leaderboard), Sonic Mania's Drop Dash (& spin dash, ofc), a "ring keeper" helper mode, a Green Hill act 1 time attack & more nintendo.com/games/detail/s…
Sega Ages Thunder Force IV (aka "Lightening Force"), the first-ever international reissue, includes the extras from the 🇯🇵-only Saturn port—the addition of the Thunder Force III ship & a more friendly "Kids Mode"—plus slowdown options, leaderboards & more nintendo.com/games/detail/s…
Read 27 tweets
16 Jan
Sega did a mock 20-question version of the Sega Test for the media, in advance of the real thing scheduled for next weekend

4gamer's fairly experienced participant scored 10 4gamer.net/games/999/G999…🇯🇵

IGN Japan's four participants scores 8/9/10/4 jp.ign.com/sega/49481/new…🇯🇵
the 4gamer article is a particularly good breakdown of the types of questions & topics ppl should expect (with all the questions being specific to the mock test, ofc)

when they say Sega, they mean all of Sega, including all the obscure affiliate companies, building details, etc
like, dude was getting hit with questions about Oasis Park, DARTSLIVE, TMS, etc

Q1 asked for the address of Sega's current HQ, Q2 was a multiple-choice question asking him to pick all the games that featured real-world Sega motifs
Read 4 tweets
14 Jan
up on Dengeki PS: a GG Aleste series roundtable interview w/ Hiroki Kodama (GG Aleste planner/artist, GG Aleste II planner/artist/project lead), Kazuyuki Nakashima (artist on GG Aleste 3, MUSHA, Battle Garegga, etc) & Manabu Namiki (GG Aleste 3 director/composer, Rezon artist)🇯🇵
on how Namiki, a renowned composer, came to direct GG Aleste 3: when M2 president Horii approached him about handling the music, the project itself has no leader, no direction & no other personnel aside from programmer "Fawlabo"; at that time, Namiki was already working as a...
…sound director on another project that was similarly disorganised & was floundering, so when he sensed that this project might be similarly derailed by a lack of organisation, he volunteered to be the director in order to see it through to the end, for himself & the other staff
Read 48 tweets

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