Ryan Saxe Profile picture
3 Feb, 8 tweets, 5 min read
Thread for #MTGKHM Draft outlining the uncommons I take over my top3 commons P1P1. For context, my top three commons are:

1. Behold the Multiverse

Big gap. 2 and 3 are very very close.

2. Demon Bolt
3. Sarulf's Packmate

With that in mind, let's start with gold cards!

1/8
These cards are not only outright fantastic in their respective color-pairs, but they are AMAZING in the Snow deck --- one of the best archetypes. The fact that they are good splashes make them more flexible than your average gold card. Don't hesitate to slam these early.

2/8
White has gotten a bad rep lately, and I think it's misplaced. White aggressive decks are a great way to punish the slow starts of snow, and Clarion Spirit and Usher of the Fallen are fantastic cheap creatures that help provide resilience in the face of removal.

3/8
Blue is in the discussion for the best color. It's the best support for snow as base Simic. But unlike green, non-snow blue decks are fantastic. The only surprise here may be Glimpse the Cosmos. This card is basically like Behold the Multiverse on crack. Don't pass it.

4/8
Black is atrocious. I'm close to hard avoiding black like we hard avoided green in Battle for Zendikar. The only two black uncommons you could even try and justify taking over Behold the Multiverse P1P1 are Poison the Cup and Bloodsky Berserker. But I wouldn't recommend it.

5/8
While I'm a huge fan of red, it's due to how great the aggressive decks are with literally only commons. The only red card that is powerful enough to justify taking over the best commons is Basalt Ravager. It's so easy to make this deal 2+ damage, which is an insane rate.

6/8
Last, but not least, we have green, AKA multi-color snow. This qualification has a big influence on why Path to the World Tree and Spirit of the Aldergard are the best uncommons. Starting with them is a great reason to plant your foot in snow and never pass another land.

7/8
In summary, the cards above are the only uncommons that I take P1P1 over Behold the Multiverse, Demon Bolt, and Sarulf's Packmate. There are plenty of uncommons better than the next-best-commons, hence the huge gap in quality between the 3rd and 4th best common.

8/8

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More from @rcsaxe

3 Feb
Boros has two distinct variants in #MTGKaldheim Draft, and I believe they are defined by two different commons: Run Amok and Tormentor’s Helm.

Both cards fill a similar purpose: enabling attacks early and increasing total damage potential. Both cards provide inevitability.

1/5
Here is a good example of the Run Amok variant. This deck went 2-1, but easily could have gone 3-0. Kaya’s Onslaught is the most important uncommon for wins out of nowhere, and the creatures don’t really matter as long as you have multiple copies of Run Amok.

2/5
Here is a good example of the Helm variant that went 3-0. Yes, 4 Clarion Spirit is an anomaly, but I stand by this variant of the archetype based in commons. While Clarion Spirit and Koll take it to the next level, many common creatures support this more than you realize.

3/5
Read 6 tweets
1 Feb
Long thread on #MTGKaldheim Draft and commons:

First, the top 5 commons.

1. Behold the Multiverse
2. Demon Bolt
3. Sarulf's Packmate

big gap

4. Feed the Serpent
5. Shimmerdrift Vale

big gap

for the next 5, there are two approaches depending on snow/format speed.

1/9
Hedge snow:

6. Frostbite
7. UG dual
8. GR dual
9. GB dual
10. Sculptor of winter.

Hedge aggro:

6. Axgard Cavalry
7. Struggle for Skemfar
8. Run Amok
9. Tuskeri Firewalker
10. Bound in Gold

Depending on how you think, either G or R is the best color by a lot. I'm on R.

2/9
There are two types of white decks. Either the crazy aggressive variants, or normal.

Normal top3

1. Bound in Gold
2. Doomskar Oracle
3. Stanheim Courser

Fast top3

1. Bound in Gold
2. Battlefield Raptor
3. Goldmaw Champion

I prefer the fast variants at this time.

3/9
Read 10 tweets

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