In "Pure Invention" I wrote how shocked Westerners were by how many toy stores they saw in in 1800s Japan. I'd long wondered what these shops looked like. I finally found a photo at the Library of Congress. This is of an Osaka toy store called Sumiyashi in 1876, 145 years ago.
And here's another from Tokyo, 1906. This is how street peddlers displayed and carried their wares.
Some traditional toys made it to the US market, but were forced out when WWII broke out. This is a San Francisco shop specializing in Japanese toys; note similar playthings on display. It was forced to close because our government banished the owners to an internment camp.
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Feb 22 marks the 40th anniversary of a momentous occasion: the Anime New Century Declaration of 1981. Originally intended as a promo for the upcoming Mobile Suit Gundam film, it was held in front of Shinjuku Station. They expected a few hundred kids. 20,000 showed up. (1/12
Gundam was an anime series, and director Yoshiyuki Tomino snuck a great deal of overt socio-political criticism into what the sponsor intended simply as a vehicle to sell toys to little kids. In this it failed, and was cancelled. But not forgotten. (2/12
Gundam aired at the cusp of anime’s evolution from kid’s stuff into a more mature storytelling medium. A predecessor, Space Cruiser Yamato, had already energized older fans and spawned an ecosystem of mainstream anime magazines that connected fans in pre-Net era. (3/12
It's time to celebrate a pivotal moment in online culture (which is to say, modern culture): the 20th anniversary of the very first Internet meme: “All your base are belong to us!” (Feeling old yet?) (1/9
AYB is the famously garbled translation of the opening animation from a 1992 shoot-em-up called Zero Wing. It was only released in Europe, on the Sega Mega Drive. Nearly a decade later, netizens resurrected it in a thread on a 4chan precursor called Something Awful. (2/9
It’s tough to pinpoint the moment a meme flares into life. Is it first appearance, or the first time it gets traction? People were talking about it in late 2000 on Something Awful, but a Feb 17 2001 video and subsequent Wired piece really blew it up. wired.com/2001/02/when-g… (3/9
A real moment: Nikkei 225 breaks 30,000 for first time since Bubble burst in 1990, ushering in what were known as Lost Decades. By economists, anyway. So-called "lost" years saw many of Japan's biggest pop-cultural hits: PlayStation, Pokemon, emoji, Tamagotchi, Evangelion. (1/5
In 1990, same pundits who led "Japan bashing" during bubble warned of “Japanization”: a toxic mix of recession, hyperaging population, and political dysfunction that would befall industrialized nations that followed a similar path. To economists, Japan was done. Or was it? (2/5
As Japan collapsed in on itself economically, it exploded outward culturally, scattering its hopes and dreams across the globe. Or adoption of them transformed meanings of cool, of femininity and masculinity, even identity. (3/5
In writing "Pure Invention," I stuck as much as possible to Japanese-language sources, because I wanted to give the creators and consumers of Japan a direct say. But I also relied on (or was inspired by) many English-language resources, and I'd like to highlight a few. (1/?)
“The Influence of Japanese Art on Design,” by Hannah Sigur, is a richly illustrated tome that explains how profoundly Japanese sensibilities came to inflect Western design at the turn of the 20th century. Many surprises in here. amazon.com/gp/product/158…
John Dower’s “Embracing Defeat: Japan in the Wake of World War II” (2000) is THE book on immediate postwar history. It’s a deftly written exploration of how a motley mix of pardoned war criminals and American military advisors rebuilt Japan. wwnorton.com/books/Embracin…
Now that the #FinalFantasy VII remake #FF7R is here, it makes me think about what a literal game-changer the 1997 original was. Not just in terms of sales, but for the game industry, for Japan as a nation, and for global culture. (1/14)
Final Fantasy VII injected a megadose of Japanese sensibilities into the minds of young Westerners. Anime/manga style melodrama. Visual-kei & Amano goth. Androgynous heroes. Alternatives to Western style. But how did that happen? (2/14)
First off, jump back to 1953. That’s when Masaru Ibuka (below) and Akio Morita decided to rename their tongue-twister of an electronics company, Tokyo Tsushin Kogyo, into a more pronounceable “Sony.” Why Sony? (3/14)